Jump to content
×
×
  • Create New...

[JAVA] Sruffemu V2.9 Dofus 1.29


Nairelos
 Share

Recommended Posts

Hidden Content

    Give reaction to this post to see the hidden content.

Funky Emulation

 

Hello le monde,

 

Aujourd'hui je viens vous partager sruffemu qui est un émulateur basé sur Starloco mais qui possède beaucoup de correction.

World

Hidden Content

    Give reaction to this post to see the hidden content.

Auth

Hidden Content

    Give reaction to this post to see the hidden content.

Web

Hidden Content

    Give reaction to this post to see the hidden content.

.png

Changlog :

Citation

06-06-2018
Changed to new emu
Cleaned database
Ported maging system to new emu
Ported modified spells to new emu
Changed Poisoned Arrow from water damage to air damage
Ported summon stat scaling to new emu
Ported new maps to new emu
Made all jobs give the same amount of votepoints upon reaching level 25/50/75/100
Made all paddocks cost the same depending on their size
Fixed a bug where the emulator didnt correctly use sha512 hashing and so password checks would fail
Fixed bunch of keys
Changed PP-lock of all global drops to 100 (120 previously)
Fixed a bug where .gettitles would disconnect you if you did not have any titles

07-06-2018
Fixed a bug where a nullpointerexception caused repeating crafts to not work
Fixed a bug where finishing a try when maging did not correctly reset the item and the runes, causing things like not being able to mage because the game didnt think you had an item in the bench, or using different runes than the one entered in the workbench
Set PP-lock of all items to 100 pp
Fixed a bug that caused you to have 40% drop chance when aligned to a side without any territories
Fixed a bug where star bonuses were generated randomly instead of based on the time the mob has existed
Fixed a bug where the bonus of challenges did not apply after the fight
Made a change in the xp formula so that the wisdom, star and challenge modifiers get calculated in one go instead of in three, resulting in less extreme highs
Fixed a bug in the drop formula where the star bonus would be 2000% instead of 20%
Removed item equip drops message from the .info command
Fixed the conquest xp/drop bonus that should give you more xp when your alignment has conquered areas, up to 462,5% when your alignment has every area and you are rank 10, or 100% when you are rank 3 and your alignment has conquered 100/371 areas
Fixed a bug in the drop formula that would make prospecting at 120 give 120% bonus dropchance instead of 20% bonus dropchance
Changed automatic world backups to now happen once every 2 hours instead of every 30 minutes to avoid nuking the chat
Removed non-fixed groups from Blacksmith dungeon

08-06-2018
Changed .restat command so it now only restats non-scrolled points
Changed .restat description so it now no longer mentions you lose scrolle stats
Removed non-fixed groups from Bwork dungeon
Fixed interactive doors in larva dungeon so they now open when dropping the correct larva skins
Removed non-fixed groups from Scaraleaf dungeon
Bypassed a broken map at Otomai's ark (wrong decryption key)
Fixed the boss group at Otomai's ark

09-06-2018
Fixed a bug where the effectID of damage wasnt the same in the emulator as it was in the database, causing damage bonuses to not apply in-game
Redid exomage chance calculation so it is now limited by item level
Removed non-fixed groups from Bherb's Gully
Fixed a bug which caused you to be stuck in Cawwot Dungeon if you did not have wa wabbit items at the end of the dungeon

10-06-2018
Made Feca's shield with highest stat and shield element instead of with int and shield element
Made Summon stats scale based on the summoner's stats instead of the summoner's level
Normalized stat cost so now it always costs 1 for vit, 3 for wis and 1<100,2<200,3<300,4<400,5>400 for elemental stats for every class besides pandawa and sacrier
Changed summon stat scaling to now no longer be affected by negative stats
Added actionID to give an effect to a mount
Added actionID to both teleport and give an item at the same time (for use in kimbo dungeon)
Added Kralove spawn to their map
Fixed Kralove's AI
Added Kralove dungeon
Fixed a bug where automated backups sometimes did not correctly set the gameserver back to the available state after being completed

11-06-2018
Fixed all spells with an infinite duration not lasting infinitely
Fixed damage reflect buff tooltips
Fixed a bug where Scaraleafs would use Scarasum on themselves instead of on a cell near them to create a summon
Fixed a bug where Elemental Bworks would use Elemental Solicitude on themselves instead of on a cell near them to create a summon
Fixed a bug where Elemental Solicitude on level 5 did not do anything
Fixed a bug where Sly Wave would also debuff allies
Fixed a bug where Blopzone would also hit allies and the caster
Fixed a bug where Island Flower would also damage the caster and allies and heal enemies
Fixed a bug where Coral Pincer would also buff enemies
Fixed a bug where Coralaction would also debuff the caster and allies
Fixed a bug where Throw of Jellidice would also damage the summon
Fixed a bug where Shinlarvation would also debuff the caster and allies
Fixed a bug where Hammering would buff the target instead of the caster
Fixed a bug where Greedo Rum would also debuff allies and the caster
Fixed a bug where Conjuring would also buff enemies
Fixed a bug where Cheers Mate would debuff allies and buff enemies
Fixed a bug where Scratch would also buff enemies
Fixed a bug where Ram would also damage allies and the caster
Fixed a bug where Emmental would also buff and heal enemies and the caster
Fixed a bug where Ancestral Roblochon would also debuff allies and the caster
Fixed a bug where Ravine would also damage allies
Fixed a bug where Doctorat would also heal enemies and the caster
Fixed a bug where Ravages would buff the enemy instead of the caster
Fixed a bug where Radical would also debuff allies and the caster
Fixed a bug where Wind of Panic would also damage allies and the caster
Fixed a bug where Explosive Cawwot would also damage allies and the caster
Fixed a bug where Cawwot with Added Vitamins would also heal enemies
Fixed a bug where Pawalysing Cawwot would also debuff allies and the caster
Fixed a bug where Valve would also damage and push allies and the caster
Fixed a bug where Handcuffing would also damage and debuff allies and the caster
Fixed a bug where Dreggon's Wrath would also buff enemies
Fixed a bug where Kalik would also damage allies and the caster
Fixed a bug where Kaliptus Kiss would also buff enemies and the caster
Fixed a bug where Refreshment would also buff enemies
Fixed a bug where Master's Hit would also damage allies and the caster
Fixed a bug where Weed would also damage allies and the caster
Fixed a bug where Gall would also damage allies and the caster
Fixed a bug where Fungal Infection would also debuff allies and the caster
Fixed a bug where Moopet Cho would also debuff allies and the caster
Fixed a bug where Bruise would also damage allies and the caster
Fixed a bug where Quagmire would also debuff allies and the caster
Fixed a bug where Conditioning Peat would also buff enemies
Fixed a bug where Malicious Peat would also debuff allies and the caster
Fixed a bug where Stripping would also debuff allies and the caster
Fixed a bug where Uprooting would also debuff allies and the caster
Fixed an emulator bug where the game would log every summoning spell as an error, even when they worked correctly
Fixed tofu AI not fleeing correctly
Fixed ranged fleeing AI
Added +damage to influence calculation list
Added +hp to the influence calculation list
Fixed a bug where Elemental Communion was not considered a buff
Fixed a bug where Gobkool Kiss was not considered a buff
Fixed a bug where Dazing Stone would also damage and debuff allies and the caster
Added a clause to AI type 30 that causes elemental bworks to buff elemental sparks but doesnt affect any other monster
Added AI type 70 for monsters that suicide by using a buff on themselves
Fixed a bug where %damage based on the hp of the caster didnt work when the caster's hp was below 100
Added AI type 71 for monsters with regeneration that also have an anti-summon spell
Added AI type 72 for healing monsters with close combat spells and abolition
Fixed a bug where Bow Skill was not considered a buff
Changed the most common AI type so it now heals itself, heals allies, buffs itself and buffs allies
Changed the post-summoning delay in all AI types that could summon to 600ms (from 1000 or 2000ms, depending on the AI type)
Removed unused imports from all AI types, resulting in slightly faster server launching time
Fixed a bug where Magic Seeds was not considered a buff
Changed AI type of Raul Mops to 32
Fixed a bug where Bomberfu did not attack
Fixed a bug where piwis spawned inside of Astrub's alchemist market
Added AI type 74 for the Osamodas Dopple summon

12-06-2018
Fixed a bug where monsters' spells never had line of sight
Made all non-strength stats give two pods per point instead of zero
Redid damage calculation so it now works with Brokle and Jinx
Made new players no longer get a free adventurer set upon creating a character
Added a line of code that prevents players from placing prisms on maps without fighting positions, preventing prisms that can not be attacked
Translated all messages the server could send to players
Fixed a bug where the client would crash if you tried opening the inventory just before changing maps
Removed .alignment command
Fixed a bug where entering a guild would give you the mercenary alignment
Added items to the public paddocks
Made mounts automatically unequip if their energy has reached 0 when changing map
Fixed name change potion
Fixed sex change potion
Decreased movement waiter time
Changed up website's home page and how to join page

13-06-2018
Changed Blindness' element back to neutral
Changed Backlash' element back to neutral
Changed Bubble's element to neutral
Fixed a bug where Sleepless belt did not increase the maximum amount of casts of flight by one
Fixed a bug where Sleepless belt did not make Shriveling non-linear
Fixed a bug where Shal'Hal boots did not make the range of homing hand modifiable
Fixed a bug where Subma ring did not set the cooldown of teleportation to 10
Fixed a bug where Boot-a-Hoop did not make the range of Sword of Judgement modifiable
Fixed a bug where Ring Bellious did not disable line of sight on celestial sword
Fixed a bug where Robin Hoodie cap did not increase the amount of casts per target of frozen arrow by one
Fixed a bug where Robin Hoodie cap did not increase the amount of casts per target of paralyzing arrow by one
Fixed a bug where Cape Hulco did not give +25 critical hits to Absorptive Arrow
Fixed a bug where Cape Hulco did not disable line of sight on Poisoned Arrow
Fixed a bug where Veggie Boots did not increase the critical hit ratio of Tormenting Arrow by 30
Fixed a bug where Veggie Boots did not reduce the ap cost of Retreat Arrow by one
Fixed a bug where Veggie Boots did not reduce the ap cost of Magic Arrow by one
Fixed a bug where Veggie Boots did not reduce the ap cost of Punitive Arrow by one
Fixed a bug where Targ Belt did not reduce the cooldown of Powerful Shooting by one
Fixed a bug where Targ Belt did not increase the critical hit ratio of Destructive Arrow by 30
Fixed a bug where Targ Belt did not reduce the cooldown of Powerful Shooting by one
Fixed a bug where Targ Belt did not reduce the ap cost of Lashing Arrow by one
Fixed a bug where Targ Belt did not make Slow-Down Arrow non-linear
Fixed a bug where Honoh Ring did not reduce the cooldown of Bow Skill by one
Fixed a bug where Honoh Ring did not reduce the ap cost of Bat's Eye by one
Fixed a bug where Honoh Ring did not reduce the ap cost of Plaguing Arrow by one
Fixed a bug where Honoh Ring did not increase the critical hit ratio of Explosive Arrow by 30
Fixed a bug where Chee Ring did not make Word of Recovery non-linear
Fixed a bug where Wawka Boots did not disable line of sight on Summoning of Prespic
Fixed a bug where Nailed Thongs did not increase the range of Absorbtion by two
Fixed a bug where Sleephairs did not reduce the ap cost of Perception by one
Fixed a bug where Sleephairs did not increase the critical hit ratio of Playful Claw by 30
Fixed a bug where Belt Sterous did not disable line of sight on Rough Tongue
Fixed a bug where Boots Hox did not make Trap of Silence non-linear
Fixed a bug where Clinkin Belt did not make Lethal Trap non-linear
Fixed a bug where Hai Ring did not make Wild Grass non-linear
Fixed a bug where Zinda Hood did not reduce the AP cost of Aggressive Glyph by one
Fixed a bug where Cape Adossia did not increase the critical hit ratio of Bubble by 30
Fixed a bug where Relief Boots did not disable line of sight on Paralyzing Glyph
Fixed a bug where Relief Boots did not make Cloudy Attack non-linear
Fixed a bug where Relief Boots did not reduce the cooldown of Immunity by one
Fixed a bug where Getas Barnacle did not disable line of sight on Aqueous Vulnerability
Fixed a bug where Sticky Strap did not increase the range of Stain by one
Fixed a bug where Sticky Strap did not disable line of sight on Earth Vulnerability
Fixed a bug where Ear Ring did not disable line of sight on Pandiniuras
Fixed a bug where Ear Ring did not disable line of sight on White-Hot Vulnerability
Fixed Fungus Dungeon
Fixed a bug where Ze Flib's Conjuring didn't correctly make allies invisible
Added about 90 "missing" buffs (monsters would not use them) and summons to the buffs list and the summons list respectively
Changed AI of dopple territory monsters to be the same as their temple dopple counterpart
Increased AI speed even further
Added new AI type for dopple territory osamodas dopple to make sure it casts Animal Blessing on itself
Added back IP-limit of three active connections
Fixed a bug where winning a fight against a dopple would mean you could not interact with the dopple's npc anymore
Added EffectIDs for +fixed resistance spells
Buffed Foxo the Crowfox' XP by a factor of 1.5
Buffed Horace the Tamed Crow's XP by a factor of 1.5
Buffed Kapotie the Drinker's XP by a factor of 1.5
Fixed Mummification lasting three turns instead of five
Fixed a bug where gathering professions didnt give XP

14-06-2018
Changed Ceremonial set items to now give as much intelligence as they give agility
Changed Legendary Crackler set items to now give as much intelligence as they give agility
Translated 200 lines in the drops table
Translated 40 error messages that didnt get translated before
Made name change potion automatically capitalize the first letter and decapitalize every other letter in the input name
Fixed a bug with the namechange potion that caused names starting with A, B, C, c , D, d, E, e, F, f, G, g, H, h, i, J, K, O, P, R, Q, S, T and W to have different behaviour from the intended one
Changed bwak eggs to now give you a pet directly instead of starting a fight, preventing an exploit
Fixed characteristics adding UI
Added tofu set as a drop from batofu
Changed Tofu set to now also gives +1 MP when the entire set is equipped
Changed Farmer set to now also gives +1 AP when the entire set is equipped
Added new AI type for Royal Tofu
Added new AI type for Tofukaz
Added new AI type for Tofoone
Added new AI type for Tofurby
Added new AI type for Famished Sunflower
Changed internal definition of summoning to better fit spells like Tofu Throwing and Throw of the Jellidice
Changed spelleffects of tofu throwing and throw of the jellidice so they can now be used by monsters correctly
Buffed Royal Tofu's damage
Buffed Batofu's damage
Buffed Thrown Tofu's damage
Nerfed Crab's damage
Nerfed Dark Baker's damage
Nerfed Starfish Trooper's damage

15-06-2018
Translated names when hovering over tactical mode, anti lag and creature mode buttons
Fixed Bworkette's AI
Buffed Bworkette's healing
Buffed Legendary Crackler's damage
Fixed a bug where Granite Skin would also reduce the damage on enemies
Fixed a bug where Dazing Stone would never be used
Buffed Black Scaraleaf's damage
Fix a bug where Poisoned Fog would also debuff the caster and allies
Fixed a bug where Poisoned Fog would never be used
Nerfed Green Scaraleaf's damage
Nerfed Red Scaraleaf's damage
Nerfed Blue Scaraleaf's damage
Nerfed White Scaraleaf's damage
Buffed Dragon Pig's damage
Buffed Skeunk's healing
Buffed Skeunk's damage
Replaced Skeunk's Revitalizing word with healing word
Fixed a bug where skeunk's map could contain up to 3 skeunk mobs
Buffed Emeralda's damage
Increased the maximum amount of summons of ruby to 3
Added Starving Doll to the skeunk bossfight
Increased Sapphira's wisdom
Added correct colors to Diamondine, Sapphira and Ruby
Buffed Ruby's damage
Fixed a bug where
Added new AI type for Starving Doll
Buffed Bulbamboo's wisdom
Fixed a bug where MP steal could only last one turn
Added a clause to AP steal that makes stealing without defined duration only steal for one turn
Added a clause to MP steal that makes stealing without defined duration only steal for one turn
Nerfed Sacrificial Doll agi scaling

17-06-2018
Fixed colours of Koalak archmobs
Fixed colours of Dreggon archmobs
Fixed colours of Spimush archmobs
Removed 20 crafting recipes containing undefined items
Fixed a bug where Spimush Teleportation would not do damage
Fixed a bug where Spimush Teleportation would also debuff the caster
Fixed a bug where damage based on the caster's hp did not function correctly
Added new AI type for Green Spimush
Fixed a bug where poisoning effects that were not neutral or air did not have a correct tooltip

18-06-2018
Fixed colours of Piwi archmobs
Added page on website that allows you to search for item drops

19-06-2018
Added searching for monsters to the page that allows you to search for item drops as well
Fixed staff page on the website
Fixed faq page on the website
Fixed colours of pink piwi incarnam archmob
Fixed 24 broken map connections in Nauseating Swamp
Fixed colours of Dragoss archmobs

20-06-2018
Fixed a bug where Ancestral Bandage would also buff enemies

22-06-2018
Finished translating the drops database
Added Tofu set as a drop from Batofu
Added Adventurer Boots as a drop from Black Tofu
Added Arachelmet as a drop from Young Arachnee
Added Arachelmet as a drop from Arachnee
Added Arachnee Cutter a drop from Young Arachnee
Added Arachnee Cutter a drop from Arachnee
Added Sponge set as a drop from Sponge Mob
Added Carnivorous Staff as a drop from Fungi Master
Added Toady as a drop from Mush Mush
Buffed drop chance of Toady from Fungi Master
Added Toady as a drop from Red Spimush
Added Emerald Dofus as a drop from Nomekop Woddly
Added Emerald Dofus as a drop from Edasse the Killjoy
Added Larval set as a drop from Shin Larva
Added Crow Cloak as a drop from Crow
Added Crow set as a drop from Crow
Added Golden Scaraleaf set as a drop from Golden Scarabugly
Changed Golden Scarabugly Set to now also gives +1 AP when the entire set is equipped
Fixed a bug where leaving/getting kicked from a guild would reset your alignment
HEROIC ONLY:
Made receiving an alignment automatically activate your wings
Made deactivating your wings impossible
Made it possible to join the same PVP fight with one IP

23-06-2018
Made .voteshop command unusable in combat
Made .tokenshop command unusable in combat
Fixed a bug where invisible characters could lock enemies
Fixed a bug where Sacrier's stat distribution for str/int/cha/agi was too cheap
Fixed a bug where traps were also invisible to allies of the caster
Fixed a bug where repeating crafts would stop working when you gained a crafting slot
NON-HEROIC ONLY:
Added back the .alignment command
Added .alignment to the .commands command
Added .astrub to the .commands command
HEROIC ONLY:
Removed the .astrub command
Fixed a bug where dying did not reset the amount of spellpoints you had available
Fixed a bug where dying above level 100 would not set your AP back to 6
Fixed a bug where dying did not reset the amount of characteristics points you had available

24-06-2018
Added news system on the login screen
Fixed a bug where the news label was misaligned
Added redirection to register page when clicking register button
Added redirection to paypal when clicking subscribe
Updated link to site in emulator
Added news feed to homepage of website
Removed vote page from website
Removed .voteshop command
Removed .votepoints command
Added a restriction that prevents players from attacking GMs
Removed part of welcome message to make it clutter chat less
Added Gobkool and Cave Gobbal mobs to the caves on the path to Koolich Dungeon
Fixed a bug where Wa Castle did not give tokens
Fixed a bug where Kwismas Dungeon 3 did not give tokens
Changed token amounts to now be 5/10/15/25 for easy/medium/hard/insane dungeons
Added characteristics scrolls to tokenshop
Added Raydi shield to tokenshop
Fixed a bug where home potions did not work
HEROIC ONLY:
Added announcements to the entire area that happen when a player dies to a mob

25-06-2018
Fixed Amayiro and Oto Mustam's dialogue so they no longer ask you to become bontarian/brakmarian if you already have an alignment
Added alignment order and alignment level system

09-11-2018
Removed some unused imports
Fixed a memory leak where game sessions would not be closed correctly, causing the server to maintain multiple sessions for the same character when login in and out

10-11-2018
Added system for randomized dungeons and implemented it for gobball dungeon
Made AI-type 27's delay after attacking 50 milliseconds longer so damage numbers show up after long spell animations

11-11-2018
Changed random dungeon system to now work with a predefined group size
Fixed dialogue to become shield smith so you can now become a shield smith
Changed shields to no longer require a rank and give stats in non-pvp, but now having a level requirement
Changed items.swf to reflect the changes to shield requirements
Changed explanation of .restat in .commands to better show that scrolled stats do not get reset
Translated ~20 entries in the drops database that were still in french
Fixed a bug where Brokle acted as an area-of-effect spell
Fixed a bug where there was no effectID for -damage%
Fixed a bug where there was no effect calculation for -damage%
Fixed a bug where there was no effect calculation for -heals
Fixed a bug where there was no effect calculation for -crits
Fixed a bug where there was no effect calculation for -wis
Optimized summon stat scaling slightly when summoning sacrificial doll
Fixed a bug that made you able to lose xp when finishing a fight with negative wisdom
Added spawns of Poutch Ingballs in Kanojedos
Changed tactical mode to now be in gray colours
Made Barrel no longer attract enemies while being carried
Changed Barrel AI delay so it now waits until the animation of binge is over before passing its turn
Removed Dala sets as drops from all monsters except Kitsous
Made only the correct Kitsou drop a piece of the Kitsou set (Nakwa Ring, Nae Amulet, Nere Cape, Nufeu Hat)
Made a boolean in the config that disables or enables the .alignment command
Disabled the .alignment command
Removed voting message when logging into the game

12-11-2018
Added Royal Gobball as a random spawn in tainela
Fixed a bug where some archmobs did not give XP
Buffed archmob xp by 1.5x
Added Magus chance calculations back

13-11-2018
Added AP/MP/RA exo limit
Fixed a bug where Hunting Knife displayed as only being worth one kama when it had a price of 100
Fixed a bug where The Chafer Hammer was not a hunting weapon
Fixed a bug where Tofu Wand was not a hunting weapon
Fixed repeat maging causing a bunch of problems
Fixed a bug where the hunting rune could not be used, giving the player an error upon attempting to use it
Removed checks for a few un-used runes (15 str/int/cha/agi, 100hp, others), causing maging to work slightly more quickly
Removed magus diff check limiters (easier to mage stat below average stat, harder to mage above average stat)

14-11-2018
Fixed a bug that caused exomaged stats to not give sink upon being lost
Fixed a bug that caused critical success mages to remove exomaged stats without giving sink
Fixed a bug that caused power calculation of exomaged stat to almost always result in the worst-case scenario in two instances
Removed superfluous cases for signature rune and potions being used making magus code ~200 lines shorter
Fixed a bug that caused exomaging AP, MP or range to be impossible
Fixed a bug where you could use a hunting rune on not-weapons

15-11-2018
Removed ~50 unused NPCs in npc_template table
Removed ~20 undefined NPCs in npcs table
Fixed a bug where zaapis did not correctly teleport you in front of the zaapi you would go to
Fixed a bug where the bonta zaapi to the linked scroll market did not correctly teleport you in front of the zaapi due to the map being smaller than other bonta maps
Added marketplace NPC to astrub zaap basement with all categories of bonta markets
Added dofus category to astrub zaap basement market
Fixed news label in login screen not being aligned properly
Translated tooltip of tactical mode button
Translated tooltip of anti-lag mode button
Translated tooltip of creature mode button

16-11-2018
Fixed all zaapi teleport locations that were incorrect due to map size or the way the zaapi faced
Removed a line for debugging purposes in the actioncode for the namechange potion
Fixed a bug with the namechange potion that caused you to be able to execute arbitrary packets
Fixed a bug where the account with ID 0 had access to all unowned houses
Redid gobball dungeon keeper's dialogue to reflect the random dungeon changes
Set XP-rate to 4, Kamas rate to 1, Droprate to 1 and Job XP rate to 8
Removed an unused quests data row in the npc_template table
Fixed a bug where the NPC quest marker would not update after accepting a quest
Fixed a bug where creating a character after someone else deleted one would give you all quests the character had and had finished
Removed random training scarecrow spawns in incarnam
Added fixed spawn of training scarecrow in incarnam
Fixed a bug where Inhaling was not correctly labeled as a positioning spell
Fixed a bug where infinite duration poisons did not work
Fixed two broken map connections in sidemote moor
Fixed a rounding error in Mot Olov damage calculation
Completely fixed Mot Olov
Fixed a rounding error in crit chance calculation
Fixed a bug where the gameserver became available before completely loading
Fixed a bug where the loginserver didnt display the gameserver as unavailable when it crashed
Changed gameserver from Oto Mustam to Rushu
Changed actionscript of server to now automatically select rushu upon clicking automatic server selection
Changed rushu's creation date to display 18th of november 2018
Increased droprate of Crimson Dofus from Minotoror from 0.02% to 0.05%
Increased droprate of Cawwot from Wa Wabbit from 30% to 100%
Added Ebony Wood as a drop from Ancestral Treechnid at 50%
Translated 1 entries in the drops database that were still in french
Added Wobot Staff as a drop from Wobot at 5%
Increased droprate of Sapphire Stone form Wobot from 0.5% to 5%
Removed Terrdala set as a drop from Kitsou Nere
Removed Feudala set as a drop from Kitsou Nufeu
Fixed pushback damage formula so now low-level monsters no longer always do 1 damage with pushback
Added 5 new cases to the influence calculation list

17-11-2018
Redid damage reduction formula so now non-elemental shields only scale with the highest stat
Changed color of .all channel to better distinguish from alignment channel
Added Field Key as a drop from Blue Larva at 1%
Added Field Key as a drop from Green Larva at 1%
Removed Osamodas' summoned tofu's drops from the drops table
Added Field Key as a drop from Orange Larva
Translated 3 untranslated rows in the drops table
Added Magic Arachnee Leg as a drop from Arachnee at 1%
Increased droprate of Gelano from Strawberry Jelly from 0.02% to 0.03-0.07%
Increased droprate of Moskito Brow from Moskito from 25% to 45%
Increased droprate of Moskito Wing from Moskito from 65% to 85%
Added Bow Carver's Scroll as a drop from Karne Rider at 0.5%
Added Dagger Smith's Scroll as a drop from Karne Rider at 0.5%
Increased droprate of Black Tiwabbit Hairs from Black Tiwabbit from 6.5% to 9%
Increased droprate of Black Tiwabbit Headband from Black Tiwabbit from 12 to 15%
Added Adventurer Amulet as a drop from Agressive Arachnee at 1%

18-11-2018
Added Bearman set as a drop from Bearman at 0.5% per item
Added Gobball Dungeon Key as a drop from White Gobbly at 1%
Added Gobball Dungeon Key as a drop from Black Gobbly at 1%
Added Ambusher set as a drop from Ambusher at 0.5% per item
Added Ambusher set as a drop from Ambusher archmob at 1% per item
Added Prespic set as a drop from Prespic archmob at 1% per item
Removed Akwadala set as a drop from Kitsou Nakwa
Added Akwadala Amulet as a drop from Bulbiflor at 0.15%
Added Akwadala Amulet as a drop from Bulbiflor archmob at 0.3%
Added Akwadala Amulet as a drop from Bulbush at 0.15%
Added Akwadala Amulet as a drop from Bulbush archmob at 0.3%
Added Akwadala Belt as a drop from Bulbamboo at 0.15%
Added Akwadala Belt as a drop from Bulbamboo archmob at 0.3%
Added Akwadala Geta as a drop from Drunken Pandawa at 0.15%
Added Akwadala Geta as a drop from Drunken Pandawa archmob at 0.3%
Added Akwadala Geta as a drop from Drunk Pandalette at 0.15%
Added Akwadala Geta as a drop from Drunk Pandalette archmob at 0.3%
Added Akwadala Geta as a drop from Bulbamboo at 0.15%
Added Akwadala Geta as a drop from Bulbamboo archmob at 0.3%
Added Akwadala Cloak as a drop from Drunken Pandawa at 0.1%
Added Akwadala Cloak as a drop from Drunken Pandawa archmob at 0.2%
Added Akwadala Cloak as a drop from Drunk Pandalette at 0.1%
Added Akwadala Cloak as a drop from Drunk Pandalette archmob at 0.2%
Added Akwadala Cloak as a drop from Pandulum at 0.1%
Added Akwadala Cloak as a drop from Pandulum archmob at 0.2%
Added Akwadala Cloak as a drop from Bulbiflor at 0.1%
Added Akwadala Cloak as a drop from Bulbiflor archmob at 0.2%
Added Akwadala Cloak as a drop from Bulbush at 0.1%
Added Akwadala Cloak as a drop from Bulbush archmob at 0.2%
Added Akwadala Hat as a drop from Pandulum at 0.1%
Added Akwadala Hat as a drop from Pandulum archmob at 0.2%
Added Akwadala Wedding Ring as a drop from Drunk Pandalette at 0.15%
Added Akwadala Wedding Ring as a drop from Drunk Pandalette archmob at 0.3%
Added Akwadala Shield as a drop from Bulbiflor at 0.12%
Added Akwadala Shield as a drop from Bulbiflor archmob at 0.24%
Added Akwadala Shield as a drop from Bulbig at 0.12%
Added Akwadala Shield as a drop from Bulbig archmob at 0.24%
Added Akwadala Staff as a drop from Drunk Pandalette at 0.12%
Added Akwadala Staff as a drop from Drunk Pandalette archmob at 0.24%
Added Crow set as a drop from Crow archmob at 1% per item
Buffed droprate of Arachnamu from Treechnid from 0.3% to 0.8%
Buffed droprate of Treechelt from Treechnid from 0.3% to 0.9%
Added Treechnid set as a drop from Treechnid archmob at twice the chance of the normal mob
Added Green Scaraleaf set as a drop from Green Scaraleaf archmob at twice the chance of the normal mob
Added Red Scaraleaf set as a drop from Red Scaraleaf archmob at twice the chance of the normal mob
Added Blue Scaraleaf set as a drop from Blue Scaraleaf archmob at twice the chance of the normal mob
Added White Scaraleaf set as a drop from White Scaraleaf archmob at twice the chance of the normal mob
Buffed droprate of Crackler Boots from Crackler from 0.3% to 0.5%
Added Turkoset as a drop from Wild Almond Dragoturkey at 0.15% for hat and cape and 0.4% for boots and ring
Added Turkoset as a drop from Wild Almond Dragoturkey archmob at 0.3% for hat and cape and 0.8% for boots and ring
Added Turkoset as a drop from Wild Ginger Dragoturkey at 0.15% for hat and cape and 0.4% for boots and ring
Added Turkoset as a drop from Wild Ginger Dragoturkey archmob at 0.3% for hat and cape and 0.8% for boots and ring
Added Turkoset as a drop from Wild Golden Dragoturkey at 0.3% for hat and cape and 0.8% for boots and ring
Added Gobkool set as a drop from Gobkool at 0.15% for hat and cape, 0.5% for amulet and 0.3% for all other pieces
Added Bloody Koalak as a drop from Bloody Koalak at 0.05%
Added Bloody Koalak as a drop from Bloody Koalak archmob at 0.1%
Added Koalak Amulet as a drop from Mama Koalak at 0.15%
Added Koalak Amulet as a drop from Mama Koalak archmob at 0.3%
Added Koalak Ring as a drop from Dok Alako at 0.15%
Added Koalak Ring as a drop from Dok Alako archmob at 0.3%
Added Koalak Bow as a drop from Brown Warko at 0.15%
Added Koalak Bow as a drop from Brown Warko archmob at 0.3%
Added Koalak Boots as a drop from Wild Koalak at 0.15%
Added Koalak Boots as a drop from Wild Koalak archmob at 0.3%
Added Koalak Boots as a drop from Purple Warko at 0.15%
Added Koalak Boots as a drop from Purple Warko archmob at 0.3%
Added Koalak Cloak as a drop from Bloody Koalak at 0.15%
Added Koalak Cloak as a drop from Bloody Koalak archmob at 0.3%
Added Koalak Belt as a drop from Dok Alako at 0.15%
Added Koalak Belt as a drop from Dok Alako archmob at 0.3%
Added Koalak Headgear as a drop from Koalak Forester at 0.15%
Added Koalak Headgear as a drop from Koalak Forester archmob at 0.3%
Added Kitsou Ring as a drop from Kitsou Nakwa archmob at 0.6%
Added Kitsou Amulet as a drop from Kitsou Nae archmob at 0.6%
Added Kitsou Wrap as a drop from Kitsou Nere archmob at 0.3%
Added Kitsou Cap as a drop from Kitsou Nufeu archmob at 0.3%
Added Wabbit as a drop from Wabbit at 0.05%
Added Wabbit as a drop from Wabbit archmob at 0.1%
Added Wabbit Flip-Flops as a drop from Gwandpa Wabbit at 0.15%
Added Wabbit Flip-Flops as a drop from Gwandpa Wabbit archmob at 0.3%
Buffed droprate of GM Wabbit Y-fwonts from 0.1% to 1%
Added Wabbit-tooth Amulet as a drop from Skeleton Wabbit at 0.15%
Added Wabbit-tooth Amulet as a drop from Skeleton Wabbit archmob at 0.3%
Added Wabbit Ears as a drop from Wabbit at 0.15%
Added Wabbit Ears as a drop from Wabbit archmob at 0.3%
Added Cawwot-Bag as a drop from Black Wabbit at 0.15%
Added Cawwot-Bag as a drop from Black Wabbit archmob at 0.3%
Added Cawwot-Bag as a drop from Black Tiwabbit at 0.15%
Added Cawwot-Bag as a drop from Black Tiwabbit archmob at 0.3%
Added Cawwot-Bag as a drop from Tiwabbit Wosungwee at 0.15%
Added Cawwot-Bag as a drop from Tiwabbit Wosungwee archmob at 0.3%
Removed Aerdala set as a drop from Kitsou Nae
Added Aerdala Hat as a drop from Grass Snake at 0.1%
Added Aerdala Shield as a drop from Grass Snake at 0.15%
Added Aerdala Hat as a drop from Grass Snake archmob at 0.2%
Added Aerdala Shield as a drop from Grass Snake archmob at 0.3%
Added Aerdala Cloak as a drop from Pandikaze at 0.1%
Added Aerdala Amulet as a drop from Pandikaze at 0.15%
Added Aerdala Cloak as a drop from Pandikaze archmob at 0.2%
Added Aerdala Amulet as a drop from Pandikaze archmob at 0.3%
Added Aerdala Belt as a drop from Pandulum at 0.15%
Added Aerdala Daggers as a drop from Pandulum at 0.12%
Added Aerdala Belt as a drop from Pandulum archmob at 0.3%
Added Aerdala Daggers as a drop from Pandulum archmob at 0.24%
Added Aerdala Wedding Ring as a drop from Pandit at 0.15%
Added Aerdala Geta as a drop from Pandit at 0.15%
Added Aerdala Wedding Ring as a drop from Pandit archmob at 0.3%
Added Aerdala Geta as a drop from Pandit at archmob 0.3%
Buffed droprate of Boowolf set from Moowolf from 0.3% to 1% per item
Added Crocodyl Chief set as a drop from Crocodyl Chief at 0.15% for hat, cape and bag and 0.2% for all other pieces
Added Crocodyl Chief set as a drop from Crocodyl Chief archmob at 0.3% for hat, cape and bag and 0.4% for all other pieces
Added Treechnid Root Bow as a drop from Treechnid at 0.2%
Added Treechnid Root Bow as a drop from Treechnid archmob at 0.4%
Added Gobball Horn Bow as a drop from Gobball at 0.3%
Added Gobball Horn Bow as a drop from Gobball archmob at 0.6%
Added Treebow as a drop from Treechnee at 0.5%
Added Treebow as a drop from Treechnee archmob at 1%
Added Mushd Bow as a drop from Mushd at 0.2%
Added Mushd Bow as a drop from Mushd archmob at 0.4%
Added Trunknydum as a drop from Trunknid at 0.3%
Added Trunknydum as a drop from Trunknid archmob at 0.6%
Added The Chafer Hammer as a drop from Chafer at 0.5%
Added The Chafer Hammer as a drop from Chafer archmob at 1%
Added Crackler set as a drop from Crackler archmob at double the droprate of the normal Crackler
Added Treechnid Root Staff as a drop from Treechnid at 0.2%
Added Treechnid Root Staff as a drop from Treechnid archmob at 0.4%
Added Gwandpa Wabbit Staff as a drop from Gwandpa Wabbit at 2%
Added Gwandpa Wabbit Staff as a drop from Gwandpa Wabbit archmob at 4%
Added Kaniger Staff as a drop from Kaniger at 0.2%
Added Kaniger Staff as a drop from Kaniger archmob at 0.4%
Removed 3 empty drop entries
Translated 1 untranslated drop entry
Fixed 7 broken drop entries

20-11-2018
Added Bwork Magus Staff as a drop from Bwork Magus at 0.3%
Added Bwork Magus Staff as a drop from Bwork Magus archmob at 0.6%
Added Bwork Archer Bow as a drop from Bwork Archer at 0.3%
Added Bwork Archer Bow as a drop from Bwork Archer archmob at 0.6%
Added Bwork Blade as a drop from Bwork at 0.3%
Added Bwork Blade as a drop from Bwork archmob at 0.6%
Added Treechnid Root Wand as a drop from Treechnid at 0.2%
Added Treechnid Root Wand as a drop from Treechnid archmob at 0.4%
Addde Ber Ed Stick as a drop from Dark Baker at 0.2%
Added Ber Ed Stick as a drop from Dark Baker archmob at 0.4%
Added Dark Treechnid Root Wand as a drop from Dark Treechnid at 0.2%
Added Dark Treechnid Root Wand as a drop from Dark Treechnid archmob at 0.4%

22-11-2018
Fixed a bug where the mimimum base item power algorithm returned wrong results
Fixed a bug where the average base item power algorithm returned wrong results
Redid magus chance calculation algorithm
Fixed a bug where the server crashing would mean the item you were maging disappeared
Fixed exceeding maximum overmage catcher
Added clause to maximum overmage catcher that makes items with a basestat max higher than the theoretical max possible to be maged back to their basestat max

23-11-2018
Redid monster stats with the formula wis=2*level, elemental stats=50+2*level
Set Poutch Ingball's stats to 0
Fixed a bug where Reaperalak's Koalak Curse also affected allies
Fixed a bug where bribery was an AoE spell
Fixed a bug where bribery would also put enemies in the bribery state

24-11-2018
Removed all 2.0+ items that were not parasymbic or alyverol
Fixed a bug where dissociating parasymbic or alyverol items would give you a livitinem item instead of the item you had
Fixed a bug where dissociating living items would not delete their linked item in the living items table, causing memory heaping

25-11-2018
Fixed a bug in Poutch Ingball's stat template
Fixed a bug that caused poisons to not correctly show their base damage in the tooltip
Fixed a bug where you could be locked while invisible
Fixed a bug where you could be locked by an invisible enemy
Fixed a bug where Famished Sunflower would not heal itself
Fixed a bug where Famished Sunflower would have itself instead of attacking with lifesteal when it had both options
Set movementdelay to 360ms per cell moved (from 380ms)
Added AIDelay clause back to config
Set crit fail delay to 300ms (from 500ms)
Set player movement delay to (900+100*cells)ms (from (900+150*cells)ms)
Set crafting repeat delay to 200ms (from 1000ms)
Added MageDelay clause to config
Added CraftDelay clause to config
Added starHour clause to config
Decreased Famished Sunflower's healing bonus to 10 (from 30)
Increased Royal Gobball's healing bonus to 30 (from 0)
Decreased Piglet's damage bonus to 0 (from 10)
Decreased Piglet's %damage bonus to 0 (from 10)
Fixed a bug where Raul Mops in sand dungeon was not always level 40
Fixed a bug where Raul Mops' Harpooning did not deal damage
Decreased Raul Mops' damage bonus to 10 (from 50)
Increased Raul Mops' elemental stats at levels 50, 60, 70 and 80 by 150

28-11-2018
Made explicit formula for item crushing rune generation
Fixed a bug where Pa Prospe rune showed as though it only added one prospection instead of three
Added cases for Pa Trap, Pa Trap per, Ra Trap Per, Pa Do Per, Ra Do Per and Pa Prospe runes
Fixed power calculations for rune crushing

29-11-2018
Reformatted all gameserver source code
Reformatted all loginserver source code

14-12-2018
Added Omelette Amulet as a drop from Tofu at 1.4%
Added Omelette Amulet as a drop from Tofu archmob at 2.8%
Added Crab Amulet as a drop from Daredevil Crab at 0.5%
Added Crab Amulet as a drop from Crab at 1%
Added Crab Amulet as a drop from Crab archmob at 2%
Added Dark Miner Amulet as a drop from Dark Miner at 0.5%
Added Dark Miner Amulet as a drop from Dark Miner archmob at 1%
Added Bambulet as a drop from Bambooto at 0.5%
Added Bambulet as a drop from Bambooto archmob at 1%
Added Pirate Amulet as a drop from Boomba at 0.8%
Added Pirate Amulet as a drop from Boomba archmob at 1.6%
Added The Treemu as a drop from Dark Treechnid at 0.3%
Added The Treemu as a drop from Dark Treechnid archmob at 0.6%
Added Crackler Pendant as a drop from Crackler at 0.3%
Added Crackler Pendant as a drop from Crackler at 0.6%
Added Eye of the Kaniger as a drop from Kaniger at 0.3%
Added Eye of the Kaniger as a drop from Kaniger at 0.6%
Added Plain Crackler Amulet as a drop from Plain Crackler at 0.3%
Added Plain Crackler Amulet as a drop from Plain Crackler archmob at 0.6%
Added Crab Belt as a drop from Daredevil Crab at 0.5%
Added Crab Belt as a drop from Crab at 1%
Added Crab Belt as a drop from Crab archmob at 2%
Added Banisation Belt as a drop from Wild Almond Dragoturkey at 0.5%
Added Banisation Belt as a drop from Wild Almond Dragoturkey archmob at 1%
Added Wild Banisation Belt as a drop from Wild Ginger Dragoturkey at 0.5%
Added Wild Banisation Belt as a drop from Wild Ginger Dragoturkey at 1%
Added Krabelt as a drop from Kurasso Craboral at 0.4%
Added Krabelt as a drop from Kurasso Craboral archmob at 0.8%
Added Krabelt as a drop from Mahlibuh Craboral at 0.4%
Added Krabelt as a drop from Mahlibuh Craboral archmob at 0,8%
Added Krabelt as a drop from Passaoh Craboral at 0.4%
Added Krabelt as a drop from Passaoh Craboral archmob at 0.8%
Added Krabelt as a drop from Mojeeto Craboral at 0.4%
Added Krabelt as a drop from Mojeeto Craboral archmob at 0.8%
Added Chafeerce Belt as a drop from Chafer Lancer at 0.3%
Added Chafeerce Belt as a drop from Chafer Lancer archmob at 0.6%
Added Rat Belt as a drop from Grossewer Rat at 0.3%
Added Rat Belt as a drop from Grosser Rat archmob at 0.6%
Added Yellow Turtle Belt as a drop from Yellow Turtle at 0.3%
Added Yellow Turtle Belt as a drop from Yellow Turtle archmob at 0.6%
Added Caraboots as a drop from Yellow Turtle at 0.2%
Added Caraboots as a drop from Yellow Turtle archmob at 0.4%
Added Caracap as a drop from Yellow Turtle at 0.2%
Added Caracap as a drop from Yellow Turtle archmob at 0.4%
Added Caracape as a drop from Yellow Turtle at 0.2%
Added Caracape as a drop from Yellow Turtle archmob at 0.4%
Added Blue Turtle Belt as a drop from Blue Turtle at 0.3%
Added Blue Turtle Belt as a drop from Blue Turtle archmob at 0.6%
Added Caraboots as a drop from Blue Turtle at 0.2%
Added Caraboots as a drop from Blue Turtle archmob at 0.4%
Added Caracap as a drop from Blue Turtle at 0.2%
Added Caracap as a drop from Blue Turtle archmob at 0.4%
Added Caracape as a drop from Blue Turtle at 0.2%
Added Caracape as a drop from Blue Turtle archmob at 0.4%
Added Green Turtle Belt as a drop from Green Turtle at 0.3%
Added Green Turtle Belt as a drop from Green Turtle archmob at 0.6%
Added Caraboots as a drop from Green Turtle at 0.2%
Added Caraboots as a drop from Green Turtle archmob at 0.4%
Added Caracap as a drop from Green Turtle at 0.2%
Added Caracap as a drop from Green Turtle archmob at 0.4%
Added Caracape as a drop from Green Turtle at 0.2%
Added Caracape as a drop from Green Turtle archmob at 0.4%
Added Red Turtle Belt as a drop from Red Turtle at 0.3%
Added Red Turtle Belt as a drop from Red Turtle archmob at 0.6%
Added Caraboots as a drop from Red Turtle at 0.2%
Added Caraboots as a drop from Red Turtle archmob at 0.4%
Added Caracap as a drop from Red Turtle at 0.2%
Added Caracap as a drop from Red Turtle archmob at 0.4%
Added Caracape as a drop from Red Turtle at 0.2%
Added Caracape as a drop from Red Turtle archmob at 0.4%
Added Ouginakial Belt as a drop from Ouginak at 0.3%
Added Ouginakial Belt as a drop from Ouginak archmob at 0.6%
Added Patent Lousy Pig Shoes as a drop from Lousy Pig Knight at 0.6%
Added Patent Lousy Pig Shoes as a drop from Lousy Pig Knight archmob at 1.2%
Added Patent Lousy Pig Shoes as a drop from Lousy Pig Shepherd at 0.4%
Added Patent Lousy Pig Shoes as a drop from Lousy Pig Shepherd archmob at 0.8%
Added Winged Boots as a drop from Crow at 0.3%
Added Winged Boots as a drop from Crow archmob at 0.6%
Added Moon Boots as a drop from Moon at 5%
Added Treecloak as a drop from Treechnee at 0.5%
Added Treecloak as a drop from Treechnee archmob at 1%
Added Mad Boowolf Cloak as a drop from Miliboowolf at 0.7%
Added Mad Boowolf Cloak as a drop from Miliboowolfa archmob at 1.4%
Added Mushd Cloak as a drop from Mushd at 0.3%
Added Mushd Cloak as a drop from Mushd archmob at 0.6%
Added Ouginak Cloak as a drop from Ouginak at 0.4%
Added Ouginak Cloak as a drop from Ouginak archmob at 0.8%
Added Moopet Cape as a drop from Moopet at 1%
Added Moopet Cape as a drop from Moopet archmob at 2%
Added The Bear as a drop from Arepo Ghost at 0.6%
Added The Bear as a drop from Arepo Ghost archmob at 1.2%
Added Brave's Dark Dora as a drop from Brave Ghost at 0.6%
Added Brave's Dark Dora as a drop from Brave Ghost archmob at 1.2%
Added Dark Makroute as a drop from Burning Ghost at 0.6%
Added Dark Makroute as a drop from Burning Ghost at 1.2%
Added White Dreggheadgear as a drop from White Dreggon at 0.4%
Added White Dreggheadgear as a drop from White Dreggon archmob at 0.8%
Added Champo to Fungi Master at 0.5%
Added Carnivorous Staff to Fungi Master archmob at 1%
Added Toady to Fungi Master archmob at 1%
Added Champo to Fungi Master archmob at 1%
Added Chafer Helmet to Chafer Foot Soldier at 0.3%
Added Chafer Helmet to Chafer Foot Soldier archmob at 0.6%
Added Golden Dreggheadgear as a drop from Golden Dreggon at 0.3%
Added Golden Dreggheadgear as a drop from Golden Dreggon archmob at 0.6%
Added Sapphire Dreggheadgear as a drop from Sapphire Dreggon at 0.3%
Added Sapphire Dreggheadgear as a drop from Sapphire Dreggon archmob at 0.6%
Added Treering as a drop from Treechnee at 0.5%
Added Treering as a drop from Treechnee archmob at 1%
Added Soft Treering as a drop from Soft Oak at 5%
Added Coral Ring as a drop from Coralator at 0.3%
Added Coral Ring as a drop from Coralator archmob at 0.6%
Added Coral Ring as a drop from Great Coralator at 3%
Added Polished Ring as a drop from Polished Crackrock at 0.2%
Added Polished Ring as a drop from Polished Crackrock archmob at 0.4%
Added Polished Ring as a drop from Polished Crackler at 0.3%
Added Polished Ring as a drop from Polished Crackler archmob at 0.6%
Added Peki as a drop from Peki Peki at 1%
Added Nomoon as a drop from Moon at 1%
Added Ghast as a drop from Tanukouï San Ghost at 1%
Added Ghast as a drop from Tanukouï San Ghost archmob at 2%
Added Pink Dragoone as a drop from Crocabulia at 1%
Added Minimino as a drop from Minotoror at 1%
Added Leopardo as a drop from Leopardo at 0.1%
Added Leopardo as a drop from Leopardo archmob at 0.2%
Added Bilby as a drop from Royal Strawberry Jelly at 1%
Added Young Wild Boar as a drop from Dragon Pig at 1%
Added Mini Wa as a drop from Wa Wabbit at 1%
Added Gobtubby as a drop from Royal Gobball at 1%
Added Treechster as a drop from Soft Oak at 1%
Added El Scarador as a drop from Golden Scarabugly at 1%
Added Minifoux as a drop from Yokai Firefoux at 0.3%
Added Minifoux as a drop from Yokai Firefoux archmob at 0.6%
Added Miniminotot as a drop from Minotot at 1%
Set droprate of all keys to 1% (except Soft Oak Dungeon Key, Royal Tofu House Key and Incarnam Dungeon Key)
Buffed droprate of Incarnam Dungeon Key from 2% to 3%
Removed 1 broken drop entry
Fixed 29 broken drop entries
Fixed 12 typos in the drop database
Fixed a bug where Elite Chafer's Frenzy did not work
Fixed a bug where Elite Chafer's Frenzy also buffed enemies
Fixed a bug where Snappers' Sly Wave critical hit at level two would not heal
Fixed a bug where Grasmera's Dark Cure did not buff vitality
Added Teleport to Dark Chest in Dark Treechnid Forest
Added class weapon bonus system
Made three clauses to configure class weapon bonus system in config: weaponBonusBase, primaryWeaponBonus and secondaryWeaponBonus

15-12-2018
Completely removed .txt file for config, now all the gamedata is in Config.java and all the serverdata is in Main.java
Moved some global variables from Main.java to Config.java, removing some imports
Decreased Soft Oak's stats from 1600-1800 each to 200-240 each
Decreased Soft Oak's damage bonus to 25 (from 50)
Decreased Soft Oak's %damage bonus to 25 (from 50)
Added system for dynamic AoEs (combination of multiple AoEs)
Fixed memory leak that had to do with ping/pong and qping/qpong systems interfering
Fixed a bug that caused Healing Branch to not heal
Fixed a bug where Soft Oak would only spawn at the highest level
Fixed a bug where Summoning Branch would only spawn at the highest level
Fixed a bug where Healing Branch would only spawn at the highest level
Decreased Healing Branch's healing bonus from 100 to 0
Fixed a bug where the class weapon modifier would also trigger when you used a spell instead of a weapon attack
Fixed a bug where you did not do any damage without having a weapon equipped
Fixed a bug where divine sword showed as though it increased damage by more than it actually did
Decreased Snoowolf's damage bonus to 0 (from 5)
Decreased Snoowolf's %damage bonus to 0 (from 30)
Decreased Famished Sunflower's damage bonus to 30 (from 50)
Added EffectTarget 128 for caster
Decreased Rib's damage bonus to 20 (from 40)
Decreased Chafer Foot Soldier's damage bonus to 30 (from 60)
Decreased Dark Miner's damage bonus to 10 (from 40)
Decreased Dark Smith's damage bonus to 20 (from 60)
Increased Royal Coco Blop's damage bonus to 50 (from 33)
Increased Royal Pippin Blop's damage bonus to 50 (from 33)
Increased Royal Indigo Blop's damage bonus to 50 (from 33)
Increased Royal Morello Cherry Blop's damage bonus to 50 (from 33)
Decreased Royal Rainbow Blop's damage bonus to 30 (from 66)
Decreased Bulbig's damage bonus to 50 (from 100)
Increased Great Coralator's damage bonus to 30 (from 0)
Increased Great Coralator's %damage bonus to 30 (from 0)
Fixed a bug where Masterly Coralaction was not correctly listed as a buff
Added AI type 84 for Great Coralator
Changed duration of Island Flower to 1200ms (from 800ms)
Changed duration of Capoff to 1200ms (from 800ms)
Changed AIDelay to 100ms (from 0ms)
Increased Royal Blue Jelly's damage bonus to 30 (from 0)
Changed Royal Mint Jelly's AI type to 27 (from 35)
Increased Royal Mint Jelly's damage bonus to 50 (from 0)
Changed Royal Strawberry Jelly's AI type to 27 (from 35)
Increased Royal Strawberry Jelly's damage bonus to 50 (from 0)
Increased Royal Lemon Jelly's damage bonus to 50 (from 0)
Increased Leopardo Ghost's damage bonus to 100 (from 0)
Increased Pandikaze Ghost's damage bonus to 150 (from 0)
Increased Soryo Firefoux Ghost's damage bonus to 50 (from 0)
Changed duration of Ofulgur's Horns to 1200ms (from 800ms)
Decreased Tanukouï San Ghost's stats from 850-930 to 350-430
Decreased Maho Firefoux's stats from 510-550 to 310-350
Decreased Yokai Firefoux's stats from 510-590 to 310-390
Increased Pandulum's damage bonus to 150 (from 50)
Decreased Pandora Ghost's stats from 810-850 to 410-450
Fixed a bug where uneven cells from the center of a Cross AoE did not apply their effects
Fixed a bug where uneven cells from the start of a line AoE did not apply their effects
Fixed a bug that caused level 200 dopples to not spawn
Increased Osamodas Dopple's summons to 8 (from 2)
Removed one print left from debugging dopples

16-12-2018
Changed duration of Speaw to 2500ms (from 2000ms)
Hooked AIDelay in config into all AI types
Decreased Rat Rah's stats from 190-270 each to 100-140 each
Fixed a bug where Mufafah's Roar would also buff enemies
Increased Moowolf's damage bonus to 20 (from 0)
Increased Moowolf's %damage bonus to 100 (from 0)
Increased Moowolf's summons to 2 (from 1)
Added Little Black Bow Wow as a drop from Moowolf at 1%
Increased Dragon Pig's damage bonus to 500 (from 400)
Made the settitle command unusable in combat
Made the restat command unusable in combat
Made the respell command unusable in combat
Decreased Crocabulia's stats from 850-1010 each to 460-500 each
Decreased Tanukouï San's stats from 290-330 each to 160-200 each
Increased Koolich's summons to 10 (from 1)
Increased Cavern Gobball's damage bonus to 15 (from 0)
Increased Gobkool's damage bonus to 15 (from 0)
Decreased Pandora Master's stats from 450-530 to 210-250
Replaced Trunknids in Treechnid Dungeon boss room with Arachnotrons
Decreased Peki Peki's stats from 1650-1730 to 210-250
Fixed a bug where Minowrath would also buff enemies
Set Monster initiative to be equal to 10x their level
Increased Dragon Pig's initiative from 1000-1200 to 4000-5000
Fixed a bug where the spelldata of Primary Kraken was missing
Decreased Minotot's stats from 850-930 to 60-100

ScruffEmu v2.1
21-12-2018
Fixed a bug where using .gettitles when you did not have any titles would cause your client to crash
Fixed a bug that caused monsters without spells to not be able to be summoned or spawned for a fight
Fixed a bug that caused some spells to use the weapon class modifier, causing them to not due damage due to a nullpointerexception
Fixed a bug that caused punch (weapon attack without a weapon equipped) to not do any damage
Decreased Crab's %damage bonus to 0 (from 30)
Decreased Prepubescent Chafer's %damage bonus to 0 (from 10)
Decreased Prepubescent Chafer's stats from 70-78 to 30-38
Decreased Daredevil Crab's %damage to 0 (from 20)
Fixed a bug where the level 20 Xelor Dopple used Dopplesque Mass Trap instead of Dopplesque Slow Down
Fixed a bug where being kicked due to an exception in the code would not correctly disconnect your account
Doubled droprate of adventurer set items
Doubled droprate of gobball set items
Doubled droprate of sponge set items
Fixed 5 typos in drops database

ScruffEmu v2.2
24-12-2018
Added log size limiter of 10 MB to prevent infinite loops causing the VPS's HDD to fill up completely, crashing the server when the database was updated
Redid the fightbuff algorithm structure, fixing spells with a duration of one that shouldn't disappear at the end of your turn (immunity, spell rebound)
Added entry to config for selfbuff same duration as allies spells (Increase, Mutilation)
Fixed a bug where Mutilation had an infinite duration in the database
Changed print after finishing a dungeon to no longer say bosstokens, but instead say tokens
Fixed a bug where the .respell command did not work correctly, always returning an anti-cheating error
Removed debugging message for traps that cluttered the console
Fixed a bug where invisible enemies interrupted your walking path, revealing that they were around there
Changed the inner part of Tainela to now only contain Gobball-family monsters
Fixed a bug where Royal Gobball would not respawn after being defeated
Changed Kwak's nest maps to now only contain Kwaks
Changed AI-movement algorithms so they are no longer able to target invisible enemies
Changed AI-attacking algorithms so they are no longer able to target invisible enemies
Fixed a bug where maxhp% damage attacks that always did 33% of max hp damage

ScruffEmu v2.3
26-12-2018
Added Clock to selfbuff duration list
Added Time Theft to selfbuff duration list
Added Musical Bamboo to selfbuff duration list
Added Dollish Transportation to selfbuff duration list
Added Flip to selfbuff duration list
Added Plucking to selfbuff duration list
Added Mythos to selfbuff duration list
Added Seduction to selfbuff duration list
Added Raptor to selfbuff duration list
Added Battle for Zoth Territory to selfbuff duration list
Added You're Welcome to selfbuff duration list
Added Soul Drainer to selfbuff duration list
Added Amanit'Roglycerin to selfbuff duration list
Added Dopplesque Clock to selfbuff duration list
Added Dopplesque Time Theft to selfbuff duration list
Added Prime of Life to selfbuff duration list
Added Paralyzing Arrow to selfbuff duration list
Added Glutination to selfbuff duration list
Added Royal Blopunishment to selfbuff duration list
Added Royal Bloprotest to selfbuff duration list
Added Dopplesque Paralysing Arrow to selfbuff duration list
Changed teleport location when leaving incarnam for Pandawa to a map in Astrub
Fixed a flash issue where hovering over the top part of the map would trigger the health tooltip
Fixed a bug where the fight duration display did not take into account daylight savings time
Added spectator join PvM-fight system so you are now able to join fights if the sword cant be reached

27-12-2018
Fixed a small bug with the regen timer
Fixed a bug where the join game hp regen message was not displaying the correct number
Fixed a flash issue where a small bag would show up when pressing UI-buttons
Fixed a flash issue where the wisdom and strength labels were mixed around when adding these stats
Changed two lines of code that still referred to tokens as bosstokens to reflect this change
Fixed a bug where Blow's effectTarget was set to 128
Fixed a bug where the center cell in an AoE pushback spell would always deal full pushback damage instead of no damage
Fixed a bug where Boo Cloak had the "AP lost for the target" stat instead of the -AP stat
Fixed a bug where Small Chase Boots had the "AP lost for the target" stat instead of the -AP stat
Fixed a bug where Chase Boots had the "AP lost for the target" stat instead of the -AP stat
Fixed a bug where Great Chase Boots had the "AP lost for the target" stat instead of the -AP stat
Fixed a bug where Powerful Chase Boots had the "AP lost for the target" stat instead of the -AP stat
Fixed a bug where Royal Tofu Crown had the "AP lost for the target" stat instead of the -AP stat

29-12-2018
Fixed a bug where the boss in a random dungeon did not have the correct group size
Fixed an issue with 6 entries in the random dungeon table, causing arrayoutofbounds exceptions and making them not respawn
Fixed an issue where the identifier of non-boss mobs was incorrect

ScruffEmu v2.4
01-1-2019
Fixed an issue where the quest marker did not update after accepting a quest
Fixed an issue where the actionID for creating a mobfight did not correctly initialise the fight
Fixed a lang issue that caused divine sword to show as though it buffed damage more than it actually did
Fixed a bug where the identifier for the selfbuff duration list was not correctly updated for non-reflect spells
Changed AI-type 27 to prioritize close-range attacks over long-range attacks
Increased Moowolf's healing bonus to 4000 (from 0)
Changed non-elemental shields to now scale with the highest stat instead of 0.5*int+0.5*the attack's element
Added erosion system that reduces max-hp whenever you take damage to prevent infinite duration fights (particularly in pvp)
Temporarily disabled ping/pong system (suspecting it causing random disconnects)
Fixed a flash issue where Mistake's spell changes weren't correctly displayed

ScruffEmu v2.5
03-01-2019
Fixed a bug where damage based on the caster's hp did not get reduced by shields
Added erosion stat
Added pushback damage stat
Changed system of changing health visual so it now supports variable erosion instead of just static 10% erosion
Fixed a bug where Sylvan Power was not dispellable
Added negative erosion stat
Added negative pushback damage stat
Added pushback resistance stat
Added negative pushback resistance stat
Added erosion resistance stat
Added negative erosion resistance stat
Added negative total erosion handler

04-01-2019
Added follower system
Made followers automatically join fight when leader started one
Made followers have a delay of 200ms to make them join fights properly
Added .leader command
Added .follow command
Made .leader command unusable while in a fight
Made .follow command unusable while in a fight
Added error handler for when the leader was on a different map then the follower and moved
Fixed a bug where the maximum character count was set to 4 instead of 5, causing server crashes when making the fifth
Changed gameserver title to now include both connected clients and connected players
Added idle gameclient kicking system (also prevents small memory leak)
Added entry to config for the idle time checker
Added entry to config for the maximum allowed idle time

05-01-2019
Fixed a bug where the erosion system caused a nullpointerexception when hitting monsters
Fixed a bug with the damage formula making "multiply damage by x" increase the damage by more than intended
Fixed a bug where the "deals damage equal to x% of hp" effecttypes dealt more damage than intended
Changed behaviour of the "multiply damage by x"-buff so it now only applies to spells

06-01-2019
Fixed a bug where poisons were not affected by the "multiply damage by x"-buff
Fixed a bug where the timeline did not correctly update
Fixed a bug where the %damage bonus of mutilation had an infinite duration

07-01-2019
Fixed a bug where the AP-malus of devotion lated two turns instead of one
Reverted item visuals to 1.29 equivalent

ScruffEmu v2.6
07-01-2019
Fixed a bug that caused droprate modifiers to be slightly lower than intended when multiple were active at the same time
Fixed a bug where the game tried to kick null players during the afk-timer kicking
Added special teleport clause to config that makes you teleport to a certain cell on certain maps
Fixed teleporting in walls after fight
Added Blop sets as drops from blops at 0,15% per item
Added Blop sets as drops from blop archmobs at 0,3% per item
Renamed Welcome Shop to Swa Low
Fixed Swa Low's dialogue
Added correct items to Swa Low's shop

22-01-2019
Fixed a nullpointerexception when equipping soul gems that had to do with the statsparser of items
Fixed a bug with the disconnection system
Changed connection limit system so it now checks logged-in players instead of gameclients and it checks when you select a character instead of when you select a server
Fixed small text inconsistency in kicking error message
Changed summoning hp modifier from 300 to 225 (increases hp of summons, thanks to rainred for calculations showing that the number was too high before)

31-01-2019
Fixed a memory leak that existed due to an exception not causing a gamethread to close when a gameclient closed
Fixed a bug in the healing algorithm that caused monsters to heal other monsters even when the hp threshhold wasn't met

ScruffEmu v2.7
10-02-2019
Removed emulator-side multi-language messages
Added level 100 profession +5 gathering bonus
Fixed a bug where dispelling a drunk pandawa did not remove the drunk state
Fixed a bug where placing a glyph on a trap would trigger the trap instead of doing nothing
Set standard language to english
Made switching language from english impossible

14-03-2019
Changed to new core (with systems for mimisymbics, tokenshop)
Added tactical mode memory system (automatically toggles tactical mode if ended fight with it on earlier)
Replaced all looped String +=  with StringBuilders

ScruffEmu v2.8
15-03-2019
Added world market system
Added world market button
Added tokenshop button
Removed tokenshop command
Reworked follower system
Integrated follower teleporting timing after fight into the client

19-03-2019
Fixed a bug with the idle gameclient kicker where it only checked players that were confirmed to be connected and not all existing gamethreads

20-03-2019
Fixed a bug with the heroic mob loader where it did not correctly check the max amount of mobs allowed on a map
Repurposed heroic mob loader to make mobs not lose stars when restarting the game on non-heroic
Deleted unused data column of maps database (capabilities)
Fixed a bug that caused heroic mob loader to not update correctly when a mob was defeated

21-03-2019
Fixed a bug where GameClient sessions were not correctly terminated when disconnecting instead being set to null, causing them to keep running if they did not get garbage collected

22-03-0219
Fixed a bug where the star bonus of mobs did not get initialized correctly when launching server
Fixed a bug where the star bonus of mobs did not correctly get reset when a new mob with the same ID as an old one spawned
Added uneven square AoE (size 3, 5, etc)

27-03-2019
Fixed a bug where player sessions were not correctly terminated when kicked by idle gameclient kicker

30-03-2019
Added minDrop and maxDrop system
Set minDrop and maxDrop of resources to 2-3

31-03-2019
Fixed a small bug in the job ingredient modifying system

08-04-2019
Slightly changed Idle kicking sytem
Fixed bug that caused infinite loop upon name generation, crashing the server
Removed IOException logging message when writing to log file to prevent clutter

15-04-2019
Added Plissken spawns to all Kaniger maps

17-04-2019
Added condition to stat parser to prevent crashing on items with incorrect stats
Fixed a bug where the "RA" NPC-question condition did not get parsed correctly
Fixed a bug where the "RO" NPC-question condition diid not get parsed correctly
Fixed drop amount of the summoning of arachnee mob
Fixed summoning of arachnee mobgroup

18-04-2019
Updated idle kicker to now automatically kick clients of which there's no character connected

22-04-2019
Updated idle kicker again
Added IOSession counter to console title

23-04-2019
Fixed a bug where Wounding Word's damage output got limited by the hp of allies nearby instead of by the target's hp
Added new spelleffects for custom spells to challenge list of damaging spells
Added explicit filter for summons from failing challenges

24-04-2019
Fixed a bug with the follower system, causing followers to sometimes not see mobs correctly when teleported to a fight on a different map
Fixed a bug where the ID of a newly created mob was sometimes incorrect, causing monsters to not appear correctly in the fight
Fixed a bug where the range preview of linear spells didnt work
Fixed a small memory leak with fight ID assignment

25-04-2019
Fixed a bug where followers could teleport on top of each other at the start of a fight
Fixed ~50 equips having minDrop of 2 and maxDrop of 3 instead of 1 and 1
Added timer in loader.swf that teleports you to the cell you were at when starting a fight after the fight

26-04-2019
Fixed a bug where servers showed as being available even when they weren't (starting, backup)
Completely redid follower system
Fixed a bug where the getrandomcell function did not work correctly
Drop system now uses duplicate drops instead of no-duplicate drops, this makes soul-eater pets work correctly
Updated leader system explanation 
Removed astrubian merchant from astrub cellar

30-04-2019
Added idle player without gameclient kicker
Fixed a nullpointerexception in the packethandler

03-05-2019
Added an errorhandler for a nullpointerexception upon a character dying
Fixed an exception caused by bad (unofficial) clients trying to sell stuff causing an invalid input
Fixed the sell-all button
Fixed a bug where you could spectate a fight even though it got locked
Rewrote gameserver structure
Replaced Function.java with newer starloco Function.java
Replaced AItype 10-69 with newer starloco counterpart
Added AIType 85 for Ougaa
Added AIType 86 for master crow

04-05-2019
Fixed a bug where crafting in shared crafting mode would always give you a max stats item
Fixed a bug where repeat-crafting an item would make crafting a different item impossible until you closed the interface
Fixed a bug where repeat-maging an item would produce errors when switching runes
Added invite to magus workshop system
Fixed a bug where the respawn time of mobs was 10 times as long as intended
Added base pods field to config
Set base pods to 3000
Added ipdrop system
Fixed a nullpointerexception in the player disconnector
Fixed a nullpointerexception in the ipdrop system

05-05-2019
Fixed ipdrop system giving too many drops
Fixed ipdrop system items not stacking correctly
Redid getGE function in fight.java using newer starloco

06-05-2019
Fixed two nullpointerexceptions in the getGE function in fight.java
Fixed a numberformatexception in the stackDrops function in fight.java
Increased duration of aggressive brambles from 800ms to 1200ms
Increased duration of mummification from 800ms to 1200ms
Set worldsave timer to 1 hour from 2 hours
Fixed a bug with the pods system where your base pods was not correctly set to 3k
Fixed a bug where haziness' ap removal did not last two turns
Added back gobball dungeon
Removed royal gobball spawn from tainela
Increased droprate of Bulbiflor Magic Bark from Bulbiflor to 0.5% (was 0.1%)
Increased droprate of Magic Bambooto Root from Bambooto to 0.5% (was 0.1%)
Increased droprate of Bulbush Magic Bark from Bulbushisu the Makisan to 0.5% (was 0.1%)
Increased droprate of Magical Bulbamboo bark from Bulbamboo to 0.5% (was 0.1%)
Increased droprate of Bulbiflor Magic Bark from Bulbisonic the Penetrating to 1% (was 0.2%)
Increased droprate of Magic Bambooto Root from Bambottinit the Quiet to 1% (was 0.2%)
Increased droprate of Bulbush Magic Bark from Bulbushisu the Makisan to 1% (was 0.2%)
Increased droprate of Magical Bulbamboo bark from Bulbamoon the Trumpeter to 1% (was 0.2%)
Fixed a bug where soul eater pets would not gain stats when eating enough souls
Added oldcell teleport to challenging other players
Fixed a bug where mobgroups in dungeons did not respawn

07-05-2019
Bandaid-fixed datastream server crashing error
Fixed a bug where pets' last feeding time did not get updated correctly when fed (or consuming souls)
Fixed a bug where multiple mobs would spawn at once sometimes
Completely reintegrated fixed mobgroups in dynamic mobgroup sytem
Increased droprate of Traumatised Kokokonut from Kokoko to 1% (was 0.05%)
Increased droprate of Traumatised Kokokonut from Misskokoko the Channel to 2% (was 0.1%)

08-05-2019
Made seperate class for RespawnGroup system
Set tickrate of main updatable loop to 500ms (was 100ms)
Changed RespawnGroup system to a runnable instead of an updatable
Changed pet ID assignment

09-05-2019
Fixed runnable system
Completely redid RespawnGroup system
Fixed a bug where losing a fight did not work correctly
Fixed a bug where teleporting to a null cell would disconnect you and prevent you from logging back in

10-05-2019
Fixed major memory leak with scheduler system
Changed dynamic mob system so it only saves upon server backup
Set tailor manual mindrop and maxdrop to 1
Removed kick function and replaced all instances with disconnect function
Increased maximum connections of login emulator from 16 to 100

11-05-2019
Fixed a nullpointerexception with the starbonus system
Removed runedata table
Added rune class and integrated it with magus system
Added potion class and integrated it with magus system
Refactored magus system
Removed leftover testing bonus from twiggy sword
Removed leftover testing stat from small owl amulet
Set vie rune stats to +5/+15/+50
Fixed a nullpointerexception with the client kicker
Temporarily removed .ipdrop command
Changed max allowed stat calculation to smarter system instead of switch statement
Changed current stat power calculation to smarter system instead of switch statement
Added rune size clause to magus system

12-05-2019
Removed two unused functions
Fixed a bug where the player's cell didnt get updated correctly (messed up teleportation after fight)
Updated fight state system
Improved karcham/chamrak logic so it shouldn't bug out anymore
Replaced CryptManager with newer starloco variant
Replaced GameServer with newer starloco variant
Replaced ExchangePacketHandler with newer starloco variant
Replaced ExchangeHandler with newer starloco variant
Replaced GameHandler with newer starloco variant
Replaced entire loginserver emulator with java 11 + newer starloco variant

13-05-2019
Integrated exomage rune limit (half of 20% rule if mage is an exo) into magus formula
Replaced new starloco Dataqueue with old dataqueue
Removed datatype class
Changed dataqueue system to be properly object-oriented to the world class
Added starbonus upon server shutdown system to fixed mobgroups
Set starbonus database updatable timer to once every 10 minutes (was once every 3 minutes)
Fixed a bug where the state finding algorithm did not always return wether a character had a state or not
Removed five leftover testing console prints
Fixed a bug where a summon being carried by a panda dying due to their summoner dying would not remove the carrying state and lock the pandawa out of removing it by using chamrak

14-05-2019
Fixed bad kitsou AI delay calculation (kitsous should now fight faster)
Increased the block's base agility to 300 (was 62) at level 6
Increased crafting delay from 200ms to 500ms (hopefully fixes repeat crafting at high ping)
Fixed a big where the minecart system cost -50 kamas instead of 50 kamas
Fixed a bug here scripted doors were not walkable even when opened, causing them to be useless
Fixed a bug where kwaks would hit in elements other than their own
Reduced int of kitsous to 0 so they no longer heal for thousands of hp
Increased %damage of kitsou nufeu to be the same as the int it had before
Added fighting positions to map 1088
Added fighting positions to map 1044
Added fighting positions to map 1317

15-05-2019
Fixed pet drops not working correctly
Added thread delay and addition checks to karcham/chamrak
Fixed 4 broken map connection
Added Reptilian Sword Fragment as a drop from Crocodyl Chief at 1% (was missing)
Removed gender-limitation of marriage
Set server backup timer to 2 hours (was 1 hour, most server stability problems seem to be fixed)

17-05-2019
Fixed a bug where repeat-crafting an item would not correctly update the amount of ingredients you had in your inventory after
Fixed a bug where the object harvesting animation would play when you would enter a map where the trees/ores had been harvested, causing a lagspike
Fixed a bug where the stars of dungeon mobs would not get set to 0 when they got respawned

18-05-2019
Fixed a bug with the console save command where it did not start a new thread, stopping players from playing the game while the console save command was running
Added average ping system to server-side
Added average ping updatable that updates average ping of gameclients every 5 minutes
Integrated average ping system with repeat crafting delay
Fixed a bug where the loginserver did not correctly update the state of the gameserver when an exception was caught
Added average ping delay to karcham/chamrak delays

19-05-2019
Removed unused damage calculation formula
Fixed a bug where poisoned trap's damage was based on the caster's strength
Removed shielding from poison damage calculation (poisons now go through shields)
Refactored shielding calculation code
Fixed a bug where %-health based damage did not get reduced by shields
Added fighting positions to map 1046
Added setCurAction code for karcham/chamrak that fix the karcham/chamrak freezes (finally)

20-05-2019
Fixed a bug where crit failing karcham/chamrak would freeze your game
Added crit fail debuffs to crit fail chance formula
Added crit hit debuffs to crit hit chance formula
Fixed a bug where casting Boozer/Zatoishwan's Wrath while being carried would prevent the carrying panda from throwing you
Added Sober state for technical reasons (reverse drunk state)
Made Boozer only castable in Sober state
Made Zatoishwan's Wrath only castable in Sober state
Made Boozer uncastable while in the carried state
Made Bamboo Milk uncastable while in the carried state
Made Zatoishwan's Wrath uncastable while in the carried state
Redid ipDrop system code (had to do that to get living chest to work)
Fixed Living Chest not showing up in drops screen and not getting drops for the summoner
Fixed a bug where soul eater pets winning a fight against a mob not in their eatable list would cause a divide by 0 error
Fixed a bug where soul eater pets never reached their stat limit
Fixed a bug where the max stat field was actually responsible for the total max power allowed for pets
Fixed a bug where the damage bonus of level 5 divine sword was incorrect
Fixed incorrect stat bonus of Little White Bow Meow
Fixed incorrect stat bonus of Pink Piwin
Fixed incorrect stat bonus of Purple Piwin
Fixed incorrect stat bonus of Atooin
Fixed incorrect stat bonus of Ross
Fixed incorrect stat bonus of Golden Dragoone
Fixed incorrect stat bonus of Tofrazzle
Fixed incorrect stat bonus of Sting
Made pets use magus rune stats - what this changes:
Max % neutral res Bow Meow 20% -> 13%
Max wis of Wabbit 27 > 26
Max % fire res of Fire Bwak 20% -> 13%
Max % water res of Water Bwak 20% -> 13% 
Max % air res of Air Bwak 20% -> 13% 
Max % earth res of Earth Bwak 20% -> 13%

22-05-2019
Cleaned up drop chance formula
Fixed a bug where a jelly archmob would drop jelly dungeon specific items while not in jelly dungeon
Fixed a bug where a jelly archmob would drop hunter specific items while not being a hunter
Removed three incorrect drops from the drops table

25-05-2019
Added fighting positions to map 1031
Added fighting positions to map 1365
Added 6 missing teleport cells to and from map 4819
Added minRespawnTime and maxRespawnTime fields to database
Made repawntimer of normal non-static (dungeon) mobs dependant on these values
Changed online player count in .info to be accurate with the actual online player count
Changed unique online player count in .info to be accurate with the actual unique online player count
Fixed a bug where you'd get trembling dodu belts instead of MP runes from crushing MP items
Added special effectID for reinforcementex
Fixed reinforcementex (did +200% damage instead of +1% damage per hit)

26-05-2019
Added generic type pair class
Fixed a bug where healing weapon's minimum healing would be 1 instead of whatever it said on the weapon
Fixed a bug where Ice Knight Sword did not heal the target
Made healing weapon code fully dynamic (un-hardcoded it)
Updated emulator to java 11
Fixed a bug where Fixed mobgroups' (dungeons) stardata did not correctly get loaded when starting the gameserver
Set respawntimer of 10 underground wabbit maps to 2-3 minutes (was 12-30 seconds)
Set minimum group size of all Border of Feudala (Firefoux) mobs to 1 (was 3)
Set minimum group size of all Nolifis Island (Ghosts) mobs to 1 (was 3)

28-05-2019
Cleaned up fixed mobgroup spawning code
Removed restrictions from Incarnam channel
Renamed Incarnam channel to global channel

30-05-2019
Removed .all command
Removed .toggleall command
Redid player command code
Added subarea requirement system for drops
Fixed bonta/brakmar sewers rat drops
Fixed a bug where Pandulum Ghost drops were incorrectly listed as Pandora Ghost drops
Fixed a bug where ~15 items that were only supposed to be droppable once dropped multiple times per monster
Fixed a bug where Kaniball archmobs spawned on moon island beach
Fixed a bug where Pirate Boat archmobs spawned on moon island beach
Added fighting positions to 7 maps that were missing them
Temporarily disabled maging due to tons of bugs with magus system
Added packet encryption system (prevents exploiting with a packet editor)
Fixed a bug where Lord Crow Dungeon mobs would not respawn correctly (they will lose stars upon server restarts, can't fix this easily)
Fixed a bug where Clean Hands would fail on certain spells even if they didnt do damage
Fixed a bug where Punishment's damage did not get reduced by damage reduction effects

31-05-2019
Fixed a bug where AP poisons did not show the damage they would do per ap used in the tooltip
Fixed a bug where monsters would never use AP poisons
Made AP poisons do damage through damage reducing effects (like normal poisons)
Fixed a bug where due to a rounding error, AP poison damage would not be accurate to what it should be
Fixed a bug where AP removal did not do damage at the end of the turn for a target with an AP poison applied to them (Madoll + Paralyzing Poison synergy)
Fixed a bug where Paralyzing Poison's tooltip duration was incorrect (lasted one turn longer than it said it would)
Fixed Ancestral Treechnid's AI
Increased Ancestral Treechnid's max summons to 2 (was 1)
Decreased Ancestral Treechnid's damage bonus to 0 (was 50)

05-06-2019
Fixed a bug where the mob respawning system would run the entity movement system every time it respawned a mob. The entity movement system is now a seperate system that is scheduled to run every 3 minutes
Added spell effects for damaging the target when it gets healed and damaging the target by a percentage of the caster's hp when healed
Added buff/debuff triggering on being healed system
Fixed a bug where Black Rat's Black Plague would do 50% of the caster's health every turn instead of when the target got healed

08-06-2019
Decreased Dark Treechnid's Strength bonus to 0 (was 200)
Changed star updating system to now batch update (CPU usage from 25.7% to x%)
Set shortest path pathfinding algorithm limit to 500 (was 1000, might reduce accuracy slightly but will increase performance) (CPU usage from 30.0% to x%)
Set star updating system to now run every 30 minutes (was every 10 minutes, mobs will still update stars correctly in-game, the in-game stars will be saved to the database every 30 minutes instead of every 10 minutes)

09-06-2019
Fixed a cause for a nullpointerexception in the market system
Fixed a cause for a nullpointerexception with the spectator system
Fixed a bug where the new target for Contract Killer was not selected randomly
Fixed a bug with the Contract Killer challenge where the challenge would fail if a non-player killed a mob that wasn't the target
Fixed a bug with the Cruel challenge where the challenge would fail if a non-player killed a mob that wasn't the target
Fixed a bug with the Ordered challenge where the game would not select a new target if a non-player killed the target

10-06-2019
Fixed a bug where mounts would disappear from paddocks due to incorrect packet structure (all mounts that previously disappeared should be back too)

12-06-2019
Fixed a bug where Sylvan Power's heal also triggered on the caster and on enemies instead of just allies
Fixed a bug where Sylvan Power did not block the damage of Earthquake and Poisoned Wind
Fixed a bug where damage calculation for poisons did not take into account negative stats, causing the poison to heal if the caster had negative stats
Fixed a bug where damage calculation did not take into account -%damage, causing all damaging spells to heal when the caster had -% damage and no other stats
Fixed a bug where Soothing Bramble would heal summons for the increased amount instead of all allies
Fixed a bug where Golden Scarabugly dropped Black Scaraleaf Antennae
Fixed a bug where The Inflatable did not give an MP boost to the caster
Changed Inflatable AI (tries to boost mp if available, moves to caster if mp boost available and caster not in range, moves away if mp boost not available)

14-06-2019
Added soloBonus system for drops, this system was made to make solo-accounting more viable compared to multiaccounting. When playing multiple accounts, you generally still have a higher droprate for items since you have more PP but this should even it out a little bit.
    if there are only unique IPs in a fight, droprate is increased by 50%
    if there are 2 characters with the same IP in a fight, droprate is increased by 33%
    if there are 3 characters with the same IP in a fight, droprate is increased by 16%
    if there are 4 characters with the same IP in a fight, droprate is not increased

15-06-2019
Set minDrop and maxDrop of Prespwig to 1
Set minDrop and maxDrop of Coco Amublop to 1
Set minDrop and maxDrop of Coco Bloopts to 1
Set minDrop and maxDrop of Morello Cherry Amublop to 1
Set minDrop and maxDrop of Morello Cherry Bloopts to 1
Set minDrop and maxDrop of Indigo Amublop to 1
Set minDrop and maxDrop of Indigo Bloopts to 1
Set minDrop and maxDrop of Pippin Amublop to 1
Set minDrop and maxDrop of Pippin Bloopts to 1
Set minDrop and maxDrop of Akwadala Shield to 1
Set minDrop and maxDrop of Aerdala Shield to 1
Set minDrop and maxDrop of Akwadala Geta to 1
Set minDrop and maxDrop of Aerdala Geta to 1
Set minDrop and maxDrop of Boar Feet to 1
Set minDrop and maxDrop of Arachnee Cutter to 1
Set minDrop and maxDrop of Atooin to 1
Set minDrop and maxDrop of Sponghield to 1
Set minDrop and maxDrop of Pink Dragoone to 1
Set minDrop and maxDrop of Tofu Slippers to 1
Set minDrop and maxDrop of El Scarador to 1
Set minDrop and maxDrop of Peki to 1
Set minDrop and maxDrop of Leopardo to 1
Set minDrop and maxDrop of Bambulet to 1
Set minDrop and maxDrop of Yellow Piwi Sandals to 1
Set minDrop and maxDrop of Green Piwi Sandals to 1
Set minDrop and maxDrop of Blue Piwi Sandals to 1
Set minDrop and maxDrop of Red Piwi Sandals to 1
Set minDrop and maxDrop of Purple Piwi Sandals to 1
Set minDrop and maxDrop of Pink Piwi Sandals to 1

19-06-2019
Fixed a bug where due to stat calculation of monsters being less detailed than stat calculation for players, paralyzing poison did not do damage to monsters
Fixed a bug where Mega Crackler did not have any drops
Fixed a bug where Pool of Lemon Jelly dropped in amounts higher than intended
Added level-dependant spell targeting system (makes soothing bramble at level 6 work correctly, allows me to make spells that gain/lose effects when they level up in the future)
Fixed a bug where Xelor's Time Theft was unlocked at level 42 instead of level 31 (also made you unable to level the spell)
Fixed a bug that caused fights to sometimes freeze due to new level-dependant spell targeting system

22-06-2019
Fixed a bug where Ancestral Shin Guards gave 16-35 strength instead of 21-35 strength

24-06-2019
Fixed a bug with where The Sacrificial's targets did not get updated correctly after moving
Increased AI delay of Red Wyrmling's Dragofire to 1500 ms (was 800 ms)
Increased AI delay of Crackler's Crushing to 1500 ms (was 800 ms)

28-06-2019
Fixed a bug where gaining an alignment did not correctly check if the server was on heroic mode
Fixed a bug where toggling your wings would set the server to heroic mode instead of checking if the server was on heroic mode

1-07-2019
Added missing fighting positions to 1 map

05-07-2019
Moved getDopeul function to Dopeul class
Removed couple class
Changed all instances of couple class to pair class
Added new functionality to pair class (assigning values to pair after initialization
Separated NpcExchange class from PlayerExchange class
Separated NpcExchangePets class from NpcExchange class
Separated NpcRessurectPets class from NpcExchangePets class
Increased Regeneration's animation timer to 1600ms (was 800ms)
Properly object-oriented quest system
Fixed a bug where the initialization of non-world monsters did not work correctly (any type of fight that starts without you walking up to a mob, so dopples, resource protectors, gobball war chief in incarnam)

08-07-2019
Added new spelleffect for Moowolf's rage (was necessary to un-hardcode it, now also supported for other mobs)
Fixed a bug where Moowolf's rage would trigger even on non-damaging effects
Fixed a bug where the damage boost from rage would not stack, making it hard to see the exact bonus
Made Moowolf's Rage undispellable (the damage boost can be dispelled, the gaining damage when hit cant be dispelled)
Fixed a bug where undispellable spells got removed from the tooltip after a dispelling effect was used even though they weren't actually removed (visual bug, now they get added back at the end of your turn due to technical limitations)
Added Ouginak Chops as a drop from Ouginak at 60%
Added Ouginak Chops as a drop from Ouginak archmob at 100%

09-07-2019
Fixed a bug where adding titles to the database would not work correctly if the current titles for a player were an empty string instead of null

Scruffemu v2.9
10-07-2019
Added support for all stats that have runes to work with negative maging (no more -5 mp treechelmets)
Added -summon stat
Fixed a bug with the negative stat finding algorithm where it would not always return the correct result
Fixed a bug where negative stat maging where it would make the negative stat more extreme instead of less extreme upon success
Renamed "MP Lost" stat to -MP stat for consistency
Fixed a bug where overmaging negative stats did not correctly get detected as an overmage
Fixed a bug where item power calculation would not decrease power based on negative base stats
Added sink counter that prints how much sink an item currently has
Fixed a bug where critical fail maging did not always remove the correct amount of stats
Fixed a bug where a critical fail on an overmaged stat that was currently being maged would reduce that stat instead of others
Fixed a bug where some normal success mages would not add stats
Changed maging dialogue to simply say better reflect the result you got
Fixed a bug where reducing negative stats would not give sink
Fixed a bug where when a mage failed, it could reduce item power by less power than the rune itself had
Fixed a bug where items with multiple overmages' sink taking order would not be correct (would take out of normal stats before taking out of overmage sometimes)
Fixed a bug where getting a normal success on an overmaged item with a lot of sink without any stats other than the overmaged stat would remove the overmaged stat instead of removing sink
Fixed a bug where when overmaging one stat and removing another, the rune power would count twice instead of once when calculating remaining sink 

11-07-2019
Fixed a bug where an infinite loop would be started when a mage failed where the rune had more sink than there were stats on the item
Fixed a bug where an item with only two stats would remove both stats if the rune failed or it was a normal mage
Fixed a bug where in some situations, sink calculation would not be correct
Changed sink to now be stored as a float instead of as an integer
Fixed a bug where it would be possible to get a normal success on an item with only the stat you are maging
Fixed a bug where it would be possible to get a normal success on an item without stats
Fixed a bug where the stats of Treecloak were incorrect
Fixed a bug with negative stat maging where it would cause an infinite loop if the only stats on the item were negative stats with the maximum allowed amount
Fixed a bug where Improved Wooden Wings did not have any stats
Fixed a bug where an item with two stats, one of which you are maging, would not correctly reduce the currently maged stat if the rune had more power than the other stat's power
Fixed a bug where it was possible to get a normal mage on an item with only the stat you were maging
Fixed a bug where it was possible to get a normal mage on an item with the stat you were maging and all other stats negative
Fixed a bug where you would be more likely to succeed maging a negative stat the closer it got to 0
Fixed a bug where failing on an item with both sink and stats would not correctly calculate the new sink

12-07-2019
Made non-integer sink values fully supported (no more sink being lost if you lose 3 vit)
Fixed rounding errors when calculating <1 sink values
Changed magus chance to be a max of 99% instead of 100%
Fixed a bug where negative max stats did not always get detected correctly, causing some infinite loops
Added support for maging from a negative stat to a positive stat
Fixed a bug where getting a normal success on a non-negative stat would give more sink than intended
Fixed a bug where Dark Animal Boots gave % earth resistance instead of % neutral resistance

13-07-2019
Fixed a bug where the resistances of Kracker Cap were incorrect
Renamed "steals a to b HP (element)" to "Steal: a to b (element)" for consistency
Renamed "HP restored a to b" to "Heal: a to b" for consistency
Added vitality icon after healing effect
Added kamas icon after kamas stealing effect
Fixed a bug where landing a rune on a negative stat which would become 0 could result in your item disappearing
Fixed a bug where the item you were maging would disappear if the rune would fail, it had an exo and it had a sink value that was less than the rune value
Changed stats of 48 items, mostly level 100-200 equips that were underused
Re-enabled magus system

14-07-2019
Fixed a bug where the level 120 variant of sacrier dopple had frozen arrow as a spell
Made all crafting recipes have a 100% chance to succeed upon unlocking

15-07-2019
Reduced resource protector encounter chance from 1/40 to 1/100
Increased rare fish chance from 1/2000 to 1/500
Farming now has a 1/500 chance to drop a rare resource when harvesting
Mining now has a 1/500 chance to drop a rare gem at random when harvesting
Fixed a bug where crafting workbenches would be activated once you entered the workbench instead of once you started crafting
Fixed a bug where crafting workbenches would never be deactivated once you finished crafting
Fixed a bug where the minimum monster group size on most maps was 3 instead of 1

16-07-2019
Moved Guild class to seperate guild folder
Separated GuildMember class from Guild class
Moved Monster class to seperate monster folder
Seperated MobGroup class from Monster class
Seperated MobGrade class from Monster class
Fixed a bug that caused people to be able to teleport on-demand to any map with monsters on it
Fixed a bug where Ecaflip's Feline Spirit would deal double damage to the target instead of damage to the caster and the target
Removed all middle-stage (not the smallest and biggest) crafts that weren't used in other crafts (needed for low-level item stat/recipe overhaul)
Fixed the decription of Claw of Ceangal stating it did earth damage
Fixed a bug where Dolly Sacrifice did not have adjustable range even though it said it did
Decreased the AP cost of Playful Claw at level 5 to 4 (was 5)
Made Playful Claw castable 3 times per turn at level 6 (was 2)
Fixed a bug where Moon Hammer was the 1.28 variant of the spell instead of the 1.29 variant
Decreased AP cost of Moon Hammer at level 1-5 to 7 (was 😎
Decreased AP cost of Moon Hammer at level 6 to 6 (was 😎
Increased AI delay of The Sacrificial's Sacrifice to 5000ms (was 3000ms)
Fixed a bug where the -MP stat showed as being +1 MP instead (it still did -1 MP)

17-07-2019
Fixed a bug where the 4-account limit system would detect clients even if they did not have active sessions
Made reinforcementex send a message whenever damage is received

19-07-2019
Added clockwise-only perpendicular line AoE
Made shovels have a 2-cell line AoE
Made axes have a 2-cell clockwise perpendicular line AoE
Made scythes have a 3-cell clockwise perpendicular line AoE

20-07-2019
Redid crafting recipes of all weapons
Added Rat Fang as a drop from Grossewer Rat at 10%
Added Rat Fang as a drop from Grossewer Rat archmob at 20%
Added Rat Fang as a drop from Grossewer Shaman at 10%
Added Araknawa Leg as a drop from Araknawa at 10%
Added Araknawa Leg as a drop from Araknawa archmob at 20%
Added Grotto Hesque Key as a drop from Coralator at 1%
Added Grotto Hesque Key as a drop from Kurasso Craboral at 1%
Added Grotto Hesque Key as a drop from Mahlibuh Craboral at 1%
Added Grotto Hesque Key as a drop from Passaoh Craboral at 1%
Added Grotto Hesque Key as a drop from Mojeeto Craboral at 1%
Added Mopy King Inside Out Shorts as a drop from Mopy King archmob at 2%
Fixed a bug where Gold Crackler Tooth was accidentally named Golden Crackler Tooth as a drop from Cracklers
Fixed a bug where casting a summoning/trap/glyph spell on an invisible target would cause an error and freeze your turn until you passed
Removed system that checked if you did the otomai quest and would stop you from using zaaps on otomai if you hadn't (you can now prism to otomai and save the zaap there)
Fixed a bug where using lifesteal spells would deal damage to you if it healed the target (ecaflip's luck, kaniger's luck)
Accounts now no longer get kicked by the afk client kicker when on the character select/character creation menu
Fixed a bug where bwork beer said it restored 501-1000 energy instead of 1-10 energy
Fixed a bug where Risky Soul Stone for Giga Souls said it had a 75% chance of capturing instead of a 25% chance of capturing
Fixed a bug where the set bonus of the Cherry Blop set was incorrect
Fixed a bug where the set bonus of the Pippin Blop set was incorrect
Fixed a bug where the set bonus of the Coco Blop set was incorrect
Fixed a bug where the set bonus of the Indigo Blop set was incorrect

21-07-2019
Fixed a bug where reinforcementex would print it gave +5% bonus damage instead of +1/2% bonus damage
Fixed a nullpointerexception where wild mounts would disappear, but the rest of the code would not be executed correctly
Reduced pregnant time of mounts to 12*generation (was 36+12*generation)
Fixed a bug where the total healing formula would use your character's heals/2 instead of just your character's heals
Removed 2 different unused healing formulas
Made getClients and getOnlinePlayers functions synchronized (think this might be the cause of some bugs with the client kicker)
Player positioning is now updated correctly when harvesting resources
Added .nodrop command that toggles you being able to get drops from monsters
Fixed a bug where Feca's Blindness at level 6 would apply a 1-turn poison instead of doing damage with a critical hit

22-07-2019
Added First Part of Dragon Pig Maze Key as drop from Piglet at 1%
Added First Part of Dragon Pig Maze Key as drop from Piglet archmob at 1%
Fixed a bug where Lord Crow's Carapace of Wings did not correctly apply its effects
Fixed a bug where Piralak's Brandy also affected enemies
Fixed a bug where the Zoth Door Keepers area had a spacebar in front of it
Changed idle kick updatable to run once every 30 minutes (was once every 5 minutes)
Changed average ping updatable to run once every 10 minutes (was once every 5 minutes)
Changed world save updatable to run once every 3 hours (was once every 2 hours)
Fixed a bug with the drops system that made .ipdrop not work in certain situations (dungeon fights)
Fixed a bug where the endfight screen packet did not correctly add drops to a character with .ipdrop activated, making the drops and amount of drops on the endfight screen incorrect
Redid Tanukouï San's AI (now it actually summons tanuki chans and uses tanukick correctly)
Fixed a bug where if ipdrop was enabled in a fight, it'd cause the packet structure of the endfight screen packet to be incorrect after drops, causing kamas to not show up on the screen

23-07-2019
Made the nodrop and ipdrop commands exclude quest items from dropping or make quest items go to a different target
Fixed a bug with where the nodrop command would cause an incorrect packet structure of the endfight screen packet, causing you to see items with a nan quantity in the endfight screen
Redid the mob respawning system
    - if players lose to a mob, spawns the same mob again immediately including stars
    - if players win against a mob and it's a normal mob, spawns a new randomized mob after a random delay between two values determined by the database (12-30 seconds is the standard)
    - if players win against a mob and it's a dungeon mob, spawns a new dungeon mob with the same monsters after a random delay between tow values determined by the database (12-30 seconds is the standard)
Fixed a bug where the unpredictable and elitist challenges could not fail
Xelor's Hand now no longer gives an AP boost if it doesn't hit a target
Ecaflip's Kitten's Catatack now deals water damage (was neutral damage)
Cra's Magic Arrow now steals range before doing damage (you still steal range if you kill the mob)
Cra's Paralyzing Arrow now steals MP before doing damage
Enutrof's Prime of Life now steals MP before doing damage
Feca's Backlash now steals strength before doing damage
Sacrier's Sacrier's Foot now steals agility before doing damage
Sram's Mistake now steals agility before doing damage
Xelor's Hand now gives an AP boost before doing damage
Xelor's Clock now steals AP before doing damage
Fixed 8 broken map connections
Added fighting positions to 12 maps

27-07-2019
Fixed a bug with the parsing of the dopple certificates that caused you to not be able to rebattle dopples after killing them once
Changed spells so their damaging effect happens before their secondary effect, this makes the spell take up less time if it kills the target with its damage. Spells affected are:
    - Bat's Eye
    - Lashing Arrow
    - Slow Down Arrow
    - Blindness
    - Wild Grass
    - Temporal Dust
Fixed a bug where players would lose their alignment when leaving a guild with ID 1
Fixed a bug where modifying rights of an offline guild member would kick you
Fixed a bug where modifying xp of an offline guild member would kick you
Fixed a bug where kicking an offline guild member would kick you
Fixed a bug where the PvP cooldown timer was incorrect
Changed token system to now work by character name instead of character ID

30-07-2019
Fixed a bug with the elitist and unpredictable challenges where they failed when attacking the target

31-07-2019
Fixed a bug where due to a rounding error and an invalid input check, failing a rune on an item with overmaged stats had a chance to completely remove all stats from the item
Made the anti-lag button now also skip death animations
Reduced death animations from 1.5s to 800ms
Reduced critical hit delay from 3s to 1.5s
Increased mount tiredness reduction to 60 per hour (was 10 per hour)
Added seperate mount updatable that runs every 3 minutes that moves the mounts and reduces their tiredness

04-08-2019
Fixed a bug where Mangers would reduce mount tiredness
Fixed a bug where Mangers would require mounts to be at >0 balance
Fixed a bug where Drinking Wells would increase mount tiredness even if the mount was below -2000 balance or above 2000 balance
Doubled stamina gain from lightning throwers
Doubled maturity gain from drinking wells
Doubled love gain from dragobutts
Doubled energy gain from mangers
Doubled balance gain from patters
Doubled balance loss from slappers
Fixed a bug where Pandawa's Barrel had 50/75/100/130/170/220 vit base instead of 200/250/300/350/400/500
Fixed a bug where Sacrier's Vital Punishment had 6 turns of cooldown even though it said it had 4 (it is now 4)
Added Major Arachnee Leg as a drop from Major Arachnee at 50%
Added Major Arachnee Leg as a drop from Major Arachnee archmob at 100%
Added Major Arachnee Egg as a drop from Major Arachnee at 1%
Added Major Arachnee Egg as a drop from Major Arachnee archmob at 2%
Fixed a bug where you'd get tokens in Otomai's Ark when reaching the boss room instead of after killing the boss
Fixed a bug where wild dragoturkeys did not have maximum maturity upon capturing
Added aoe damage system (more damage in center of aoe, less damage at sides of aoe
Added limit of moving to diagonals of AI type 32 to prevent monsters with this AI type from keeping on moving from side to side without attacking
Fixed a bug with the attacking algorithm that caused monsters to act as though they hadn't attacked when they already had
Added new AI type for Wild Almond Dragoturkey
Added support for anti-summon spells in monster AI
Redid Royal Gobball AI so it properly uses Abolition
Fixed a bug where Snack Whistle was listed as being 15 kamas even though it was actually 1000 kamas

05-08-2019
Reworked Feca (check server guide for details)
Color coded all traps and glyphs
    - grey for light neutral/mixed spells
    - black for heavy neutral spells
    - light brown for light earth spells (Tricky Trap)
    - dark brown for heavy earth spells (Lethal Trap)
    - light red for light fire spells (Aggressive Glyph)
    - dark red for heavy fire spells (Burning Glyph)
    - light blue for light water spells
    - dark blue for heavy water spells
    - light green for light air spells (Poisoned Trap)
    - dark green for heavy air spells
    - yellow for buffing spells
    - white for mobility spells (Excursion Glyph, Repelling Trap)
    - purple for AP-reducing spells (Glyph of Blindness)
    - cyan for MP-reducing spells (Paralyzing Glyph)
Fixed a bug where Immunity lasted one turn longer than intended

06-08-2019
Fixed a bug where Kryst O'Ball gave 1-5 crits instead of 3-5 crits
Fixed a bug where potion maging an item would cause it to disappear
Fixed a bug where Glyph of Blindness at level 1 had an infinite duration
Increased spawn chance of Golden Dragoturkey from 1% to 5%
Fixed a bug where wild mounts did not get deleted correctly after giving birth, causing them to become unusable but still in the paddock until the server restarted
Fixed a bug where having the anti-lag button activated would cause the client to no longer track spell cooldowns
Fixed a bug where Poisoned Trap's poison was named "Sram Poisoning"
Fixed a bug where Trap of Silence's effect was named "Silence of the Srams"
Fixed a bug where Paralyzing Trap's effect was named "Immobilization (Sram Trap)"
Fixed a bug where Glyph of Blindness' effect was named "Slowing glyph"
Fixed a bug where Paralyzing Glyph's effect was named "Immobilization (Feca Glyph)"
Added shield category to global market
Fixed a bug where Recall Potions said they were worth 250 kamas when they were actually worth 10
Added a new item - Forgetfulness Potion - that makes you forget all your spells and characteristics
Fixed a bug where the Munster Crusher's animation did not stop once activated
Fixed 4 broken map connections
Added fighting positions to 4 maps

07-08-2019
Fixed a bug where Almond Dragoturkey did not give any summons
Fixed a bug where the Almond-Ivory Dragoturkey instead gave the stats the Almond-Ebony mount was supposed to give
Fixed a bug where the Almond-Ebony Dragoturkey did not give any stats
Fixed a bug where the Indigo-Orchid Dragoturkey did not give any stats
Fixed a bug where the Crimson-Ivory Dragoturkey gave 60 strength instead of 40 strength
Fixed a bug where the Ivory-Orchid Dragoturkey gave 50 intelligence and 50 %damage
Fixed a bug where the Orchid-Turquoise Dragoturkey gave 40 %damage instead of 40 prospecting
Fixed a bug where the Ivory-Emerald Dragoturkey gave 30 %damage instead of 20 %damage
Fixed a bug where the Ivory-Plum Dragoturkey gave 60 %damage instead of 40 %damage
Fixed a bug where the Turquoise-Emerald Dragoturkey gave 30 prospecting instead of 40 prospecting
Fixed a bug where the Turqoise-Plum Dragoturkey gave 60 prospecting instead of 40 prospecting
Reordered mount stats in the order:
    - vitality
    - wisdom
    - strength
    - intelligence
    - chanche
    - agility
    - %damage
    - MP
    - range
    - summon
    - prospecting
    - initiative
Properly object-oriented game world
Properly object-oriented Minotoror's maze
Properly object-oriented Dragon Pig's labyrith
Added restart command

29-08-2019
Made monsters only move on maps where there are currently players
Set monster movement timer to 3 minutes (was 10 minutes)
Changed random number generator to secure random number generator
Fixed a bug where packets sent to players instead of gameclients could cause nullpointerexceptions
Added Staking system where you can bet items and equipment in a 1v1 pvp scenario
Fixed a bug where Zilla didn't always spawn in firefoux dungeon
Fixed a bug where Zilla dropped 2-3 firefacts instead of 1
Added 101 max exomaged power limit
Redid Spiritual Leash's mechanics so it now correctly summons the most recently died ally
Fixed a bug where class items' effects did not show up on spell effects even though they applied correctly when logging in while having a class item equiped
Fixed a bug with the staking system where it had a small chance to lock you out of any type of exchange
Fixed a bug with the mob movement system where it would try to move mobs on gameclients who weren't logged into a character yet

30-08-2019
Added 1 missing map connection (brakmar magus, top map is missing and cant add teleport to it)
Fixed a bug where the exomaged power limit did not correctly detect when it was passed
Removed Peki as a drop from Peki Peki
Tofu can now attack more than twice if it has enough AP to do so
Increased Tofu's max action count from 4 to 8
Increased Gobball's max action count from 4 to 8
Increased Boar's max action count from 4 to 12
Made Bwork Magus only move towards close range if it has enough AP to use tornado and can still use tornado on that target
Made Bwork Magus only flee if it has attacked in its turn
Decreased Serial Lightning's duration to 1600ms (was 2000ms)
Added 500ms extra movement delay to Bwork Magus' movement
Fixed a bug where the critical hit of Bwork Magus' Serial Lightnings also damaged the Bwork and his allies
Fixed a bug where the spell type of dragofire was not correctly set to linear for AI
Completely redid Red Wyrmling's AI, it now dispells enemies if a certain buff threshold is met and dispells the summoner if a certain debuff threshold is met
Decreased Dragofire's duration to 1200ms (was 1500ms)
Increased Ultra Powerful's max action count from 4 to 8
Increased Swindling's max action count from 4 to 8
Fixed a bug where Ultra Powerful's Revitalized Cutting did not correctly buff the vitality of the Ultra Powerful
Increased Sacrificial Doll's max action count from 4 to 8
Increased minDrop of Kilibriss Staff to 2
Increased maxDrop of Kilibriss Staff to 3
Fixed a bug where All or Nothing did not have the correct effectTarget
Fixed a bug where Heads or Tails did not have the correct effectTarget
Summons can no longer select targets for the Focus challenge (attacking a different mob than the mob that the summon attacked will no longer fail the challenge)
Fixed a bug where summons could fail the Focus challenge
Fixed a nullpointerexception with the unpredictable challenge that caused all enemies to become invincible after killing the target mob
Added new AI type for perceptors, they now actually do things
Added Perceptor stats that scale with guild level:
    - +1 damage per 4 levels, max of +25 damage
    - +1 critical hit per 10 levels, max of +10 critical hits
    - +1 heal per 2 levels, max of +50 heals
    - +1 %damage per level, max of +100 %damage
Reduced AP cost of Summoning of Tofu by one at level 5 and 6
Added cast limit of 5 per turn to Summoning of Tofu at level 6

31-08-2019
Redid runepower chance formula, the base chance for 10-30 power runes is now a lot higher
Fixed a bug where Heads or Tails' ally healing spelleffect was missing from its spelldata
Reduced Kiss of Tofu's duration to 600ms (was 800ms)
Redid movement AI delays to now include a startup delay instead of just a delay per cell traveled
Fixed a bug where killing a summon would fail the cruel challenge
Fixed a bug where killing a summon would fail the focus challenge
Fixed a bug where summons counted towards the sharing challenge
Fixed a bug where summons counted towards the to each his pwn challenge
Fixed a bug where attacking a summon would fail the elitist challenge
Fixed a bug where attacking a summon would fail the unpredictable challenge
Fixed a bug where attacking a summon and not killing it before its turn started would fail the blitzkrieg challenge
Fixed a bug where attacking a summon that was attacked by someone else would fail the duel challenge
Fixed a bug where attacking a summon that was attacked by someone else would fail the to each his pwn challenge
Fixed a bug where glyphs would deal damage after all enemies died if the person whose turn would be next stood in the glyph
Fixed a bug where followers would also learn professions if the leader learned one
Added support for prism teleporting by followers
Fixed a bug where followers could use zaapis even if their dishonor was 2 or higher
Fixed a bug where perceptor stats caused perceptor fights to not work
Fixed a bug where %hp based damage which was added as a buff (fury) would be calculated with the normal damage formula (adding +damage and stats to the final damage) instead of by a special one
Fixed a bug where AP gained at the start of a turn by someone other than the character whose turn started was not actually usable (fixed glyph of hope on allies)
Fixed a bug where if the caster of Spiritual Leash died, the target would not die
Fixed a bug where the hp of the target being revived by Spiritual Leash was determined by the caster's hp instead of by the target's hp
Reduced sink value of damage rune to 10 (was 20)
Made pets no longer lose hp if you forgot to feed them when logging in
Fixed a bug where the .leader command could not be used to give someone else in your party the leader role
Simple Capturing Nets now deal 1-3 damage for 4 ap instead of saying undefined
Fixed a bug where a mob in Dragon Pig dungeon was unreachable

01-09-2019
Fixed a bug where trying to change the element of an item would cause a nullpointerexception, resulting in your item disappearing
Fixed a bug where Zoth Master's Battle for Zoth Territory did not do any damage
Fixed a bug where Koalak Mummy would never use Mummy's Curse
Fixed a bug where Koalak Mummy would never use Water Clock
Fixed a bug where Wheel of Fortune would deal damage to the target instead of to the caster
Fixed a bug where dispelling effects did not make invisible targets visible
Tweaked AI movement delay
Fixed a bug where AI-type 35 would not attack after moving (fixes Moowolf)
Fixed a bug where poisons' tooltip would say it did X-X damage instead of just x damage when the min and max damage were the same
Fixed a bug where fire poisons did not work at all
Reduced Silf the Greater Bherb's wisdom to 350-430 (was 800-880)
Reduced Silf the Greater Bherb's elemental stats to 400-480 (was 850-930)
Completely redid Silf the Greater Bherb's AI
Completely redid Silf the Greater Bherb's fight mechanics
Fixed Dragon Pig Labyrinth
Added a mob to Dragon Pig's Den that makes the dungeon completable
Fixed a bug where Tynrils stopped doing anything once there was only one tynril left
Added Name-change potion to tokenshop for 300 tokens
Added Sex-change potion to tokenshop for 300 tokens 
Added Livitinem Hat to tokenshop for 250 tokens
Added Livitinem Cloak to tokenshop for 200 tokens
Added Parasymbic Hat to tokenshop for 250 tokens
Added Parasymbic Cloak to tokenshop for 200 tokens
Added Alyverol Hat to tokenshop for 250 tokens
Added Alyverol Cloak to tokenshop for 200 tokens
Fixed a bug where the item description of Parasymbic Hat referred to it as a cloak
Fixed a bug where the item description of Alyverol Hat referred to it as a cloak
Fixed a bug where Skeunk's Hideout Key did not get consumed from your Bunch of Keys when finishing Skeunk's Hideout with Bunch of Keys
Reduced Kimbo's wisdom to 600-680 (was 1900-1980)
Reduced Kimbo's stats to 200-280 (was 1950-2030)
Fixed a bug where Kimbo's Disciple's Odd and Even Glyphs were undefined
Completely redid the logic behind the odd and even glyph to make it actually centered around the disciple (and now it also supports maps other than the last room of kimbo dungeon so it also works in souls)
Fixed a bug where even glyph could critical hit
Fixed a bug where odd glyph could critical hit
Fixed a bug where Kimbo's Disciple would not get a bonus MP upon using a glyph
Fixed a bug where Kimbo's Disciple would not use his glyphs two turns in a row

02-09-2019
Fixed a bug where the Skeunk's Lair door npc check to get to the boss required you to have the Skeunk's Lair key
Made .astrub no longer work in Skeunk's Lair reward room
Made teleportation potions no longer work in Skeunk's Lair reward room
Fixed a bug where Ancestral Treechelmet had an invalid damage ID, causing all damage runes to be treated like exos
Fixed a bug where Dreggon Daggers had an invalid damage ID, causing all damage runes to be treated like exos
Fixed a bug where Dreggon Amulet had an invalid damage ID, causing all damage runes to be treated like exos
Fixed a bug where Worn Soft Oak Cape had an invalid damage ID, causing all damage runes to be treated like exos
Fixed a bug where Minotot Sandals had an invalid damage ID, causing all damage runes to be treated like exos
Fixed a bug where Moowolf Ring had an invalid damage ID, causing all damage runes to be treated like exos
Fixed a bug where Web Bow had an invalid damage ID, causing all damage runes to be treated like exos
Fixed a bug where Dark Treestaff had an invalid damage ID, causing all damage runes to be treated like exos
Fixed a bug where Draught Bow had an invalid damage ID, causing all damage runes to be treated like exos
Fixed a bug where using .leader on a character that isnt the group leader would cause a nullpointerexception
Fixed a bug where Alyverol Hat was not equipable
Fixed a bug where Alyverol Cape was not equipable
Removed a few restrictions on character naming
Character naming now automatically capitalizes the first character in the name and decapitalizes everything else
Redid AI movement delay
Fixed a bug in the fixed dynamic mobgroup saving system that caused multiple fixed mobs on the same map to not save correctly (fixes Dragon Pig's double spawn room)

03-09-2019
Increased droprate of Moowolf Hairs fom Moowolf to 20% (was 15%)
Decreased droprate of Moowolf Fabric from Moowolf to 1% (was 1.5%)
Increased droprate of Moowolf Teeth from Moowolf to 5% (was 1.5%)
Fixed a bug where Zoth Master was named incorrectly in the drop database
Fixed a bug where getting an alignment would say "you have lost 42/95 undefined" instead of "you have lost 10 twiggy sword/twiggy daggers"
Redid code responsible for internally tracking fighters' MP
Redid code responsible for internally tracking fighters' AP
Fixed a bug where the endfight drop screen did not show drops correctly when there was a party with an active ipdrop involved while there were multiple IPs in the combat
Fixed a bug where contamination got triggered upon being hit by a damaging effect instead of upon receiving damage
Fixed a bug where summons could cause contamination to fail
Fixed a bug where -AP effects did not correctly update the internal tracker for fighters' AP, causing the Exuberant challenge to fail
Fixed a bug where -MP effects did not correctly update the internal tracker for fighters' MP, causing the Nomad challenge to fail
Fixed a bug where the values that Smell put in the chat were not necessarily the values that actually got chosen for the buffs/debuffs
Fixed a bug where invisible fighters could be locked
Reduced Ougaa's wisdom to 600-680 (was 1800-1880)
Reduced Ougaa's elemental stats to 150-230 (was 1850-1930)
Added .autoskip command that makes the character it is used on instantly skip whenever their turn starts

04-09-2019
Fixed a bug where damage runes still gave 20 sink
Added additional support for multiple IPDroppers in a fight (hope the endfight screen is fixed completely now)
Fixed a bug where flat neutral resistance had the wrong ID internally, making effects or items that added it not work correctly
Fixed a bug where flat earth resistance had the wrong ID internally, making effects or items that added it not work correctly
Fixed a bug where flat fire resistance had the wrong ID internally, making effects or items that added it not work correctly
Fixed a bug where flat water resistance had the wrong ID internally, making effects that added it not work correctly
Fixed a bug where flat air resistance had the wrong ID internally, making effects or items that added it not work correctly
Made rune system completely dynamic
Fixed a bug where Feline Movement's critical hit did not do anything
Fixed a bug where static summons counted towards your summons (Sadidas no longer gets blocked from summoning dolls because they have summoned trees)
Fixed a bug where the "find closest line" function would not correctly check if lines contained fighters or blocked line of sight otherwise (fixes Red Wyrmling)

05-09-2019
Fixed a bug where canceling a challenge did not correctly reset a few variables
Fixed a bug where glyphs still triggered if the entire enemy team was dead
Made Cra's Poisoned Arrow bypass shields and res like other poisons
Fixed a bug where teleglyphing into a Paralyzing Glyph caused the caster to become unable to move even though MP was not actually removed from the caster
Removed Pandora Hairs as a drop from Pandora Master
Removed Earth Pandawushu Artifact as a drop from Pandora Master
Removed Fire Pandawushu Artifact as a drop from Pandora Master
Removed Water Pandawushu Artifact as a drop from Pandora Master
Removed Air Pandawushu Artifact as a drop from Pandora Master
Increased droprate of Pandora Master Hair to 24% (was 1.5%)
Made Living Chest's base prospecting equal to the summoner's prospecting
Made Red Wyrmling's Dragofire no longer print messages for the damage buff it gives (prevents freezing when Red Wyrmling attacks with a large amount of teammates)
Made Crackler's Crushing no longer print messages for the resistance buffs it gives (prevents freezing when Crackler attacks with a large amount of teammates)
Reduced Red Wyrmling's Dragofire animation timer to 1000ms (was 1200ms)
Redid parts of Red Wyrmling's AI

06-09-2019
Fixed a bug where physical and magic resistance didnt always apply correctly
Made Sylvan Power block all poisons instead of just Earthquake and Poisoned Wind
Fixed a bug where Sylvan Power set the damage of all poisons to 0 instead of reducing them by 1000
Added token reward to Lord Crow's Library
Fixed a bug where damage reflecting effects reduced the max hp of the target instead of the max hp of the caster
Fixed a bug where damage reflecting effects did not get reduced by general shields (Toad, Fortification, Preventing Word)

07-09-2019
Fixed a bug in the Dragon Pig door opening/closing system that caused doors to stop opening
Made male wild mounts now run away upon mating instead of upon the female mount getting a baby
Fixed a bug where Lord Crow's Carapace of Wings air damage also affected allies
Fixed a bug where mobs' respawn timers did not apply correctly, respawning them instantly instead
Fixed a bug where Sram traps would trigger instantly upon casting in certain instances
Completely redid all trap detection code as it was complete spaghetti code leftover from the base emulator
Fixed a bug where the player's pods did not get updated after moving an item to a mount's inventory
Fixed a bug where mounts did not stop accepting items after their pod limit got reached
Added a 20 token reward for killing a perceptor of a guild above level 20 with more than 100 pods used
Redid the perceptor message so it now shows the perceptor's guild level, the amount of pods it has used and the amount of XP it has collected
Fixed respawn timer of Dark Vlad
Fixed respawn timer of arachnees in Arachnee House
Fixed a bug that allowed the max exo limit in the maging system to be passed
Added token reward for winning PvP fights: if the average rank of the losing team is >= 2 and the sum of all winners' ranks is <= the sum of all losers' ranks, reward (4*(the sum of all losing player's ranks)/(the total amount of players in the winning team) in tokens, rounded down
- 1 v a rank 10 person: 40 tokens
- 1 v two rank 10 persons: 80 tokens
- 1 v a rank 5 person: 20 tokens
- 1 v two rank 5 persons: 40 tokens
- 2 v a rank 10 person: 20 tokens
- 2 v two rank 10 persons: 40 tokens
- 3 v a rank 10 person: 13 tokens
- 3 v two rank 10 persons: 26 tokens
- 4 v a rank 10 person: 10 tokens
- 4 v two rank 10 persons: 20 tokens

08-09-2019
Fixed a bug where players could teleport to a prism that was in a fight
Redid the entire subarea loading sequence
Made prism list automatically sort alphabetically upon launching the server
Fixed a bug where the players' kamas did not get updated visually after buying a paddock even though it did correctly update on the server-side
Tweaked disconnection algorithm

13-09-2019
Fixed a divide by zero error in the conquest system
Fixed a broken entry in the subarea data table
Fixed a bug where getting tokens from PvP did not work
Fixed a bug where getting tokens from killing perceptors did not work
Fixed a bug where you had to be in a guild to get tokens from killing a perceptor
Made mount tiredness reduce before mounts move instead of after
Added system that prevents mobs from starting fights in walls
Fixed a bug where bontarian and brakmarian mobs would never respawn
Fixed a bug where bontarian and brakmarian mobs did not aggro players of the other alignment correctly (mobs have to be killed for this to start working)
Fixed a bug where the dopple area did not spawn mobs correctly
Fixed a bug where alignment aggro did not work on mobs that spawned when starting the server
Fixed a bug where the Cawwot summon had 10 base hp at every level
Fixed a bug where the Axe Smithmagus profession was not obtainable
Added Hogmeiser's Worn Boots as a drop from Gobball War Chief at 0.3%
Added Hogmeiser's Worn Boots as a drop from Gobball War Chief archmob at 0.6%
Added Hogmeiser's Worn Boots as a drop from Small Gobball War Chief at 0.3%
Fixed a bug where dispells did not give AP when they removed a -AP debuff
Fixed a bug where dispells did not give MP when they removed a -MP debuff
Fixed a bug where -AP debuffs were not dispellable
Fixed a bug where AP refunded by using a dispell was not usable
Fixed a bug where the drunk state tooltip did not get removed after using bamboo milk even though the drunk state did get removed correctly
Added spellpoint scrolls to token shop for 40 tokens each

15-09-2019
Fully integrated Dofus Remastered client with Herofus client
Fixed a bug where the healing done by life transfer would only be as high as the amount needed to heal someone to full hp
Fixed a bug where Cawwot Dofus' internal price was 1 kama
Fixed a bug where Ochre Dofus' internal price was 50000 kamas
Fixed a bug where Kaliptus Dofus' internal price was 1 kama
Fixed a bug where Spell Point Scroll was internally still named Parchemin de Sorts

 

  • Funky Emulation 25
  • J'adore 58
  • J'aime 22
  • Ah Ah 1
  • Oooh 3
  • Réfléchi 3
  • Hmmmh 1
  • Nooon 1
  • Je n'aime pas 1
  • Grrr... 3

Cdlt, Nairelos !

Link to comment
Share on other sites

Merci pour ce partage , dommage que le site n'a pas été fini ^^ page vote qui n'existe pas , le drop viewer  qui n'est pas très bien fait , obliger de mettre une majuscule au début et nom exact de l'item , Je le partagerai en version tranduit fr pour ceux qui veulent .

et nairelos pour l'ému tu possède le core qu'il avait sur ce serveur ? avec les boutons pour la boutique de tokens etc ? 

  • J'adore 1
Link to comment
Share on other sites

Il y a 2 heures, nek a dit :

Merci pour ce partage , dommage que le site n'a pas été fini ^^ page vote qui n'existe pas , le drop viewer  qui n'est pas très bien fait , obliger de mettre une majuscule au début et nom exact de l'item , Je le partagerai en version tranduit fr pour ceux qui veulent .

et nairelos pour l'ému tu possède le core qu'il avait sur ce serveur ? avec les boutons pour la boutique de tokens etc ? 

Oui site très mal fait, mais il serait préférable de prendre LocoCMS. 
 

Non je n’ai rien de tout ça, c’est plus l’es corrections qui ont était effectués qui sont intéressantes. 
 

après si tu t’y connais il y a aussi AresiaCMS avec une meilleure architecture sous Laravel 5, je partagerai une nouvelle version avec boutique presque fini et une encyclopédie. 
 

Je suis entrain de refaire une nouvelle version d’aresiaCMS sous laravel 8 qui sera sur mon github.

Cdlt, Nairelos !

Link to comment
Share on other sites

Il y a 1 heure, Nairelos a dit :

Oui site très mal fait, mais il serait préférable de prendre LocoCMS. 
 

Non je n’ai rien de tout ça, c’est plus l’es corrections qui ont était effectués qui sont intéressantes. 
 

après si tu t’y connais il y a aussi AresiaCMS avec une meilleure architecture sous Laravel 5, je partagerai une nouvelle version avec boutique presque fini et une encyclopédie. 
 

Je suis entrain de refaire une nouvelle version d’aresiaCMS sous laravel 8 qui sera sur mon github.

Avec plaisir je l'attent avec impatience alors ! la boutique tu devrais même pas la mettre je pense la plupars des gens la font sur le serveur ^^

Link to comment
Share on other sites

Il y a 2 heures, nek a dit :

Avec plaisir je l'attent avec impatience alors ! la boutique tu devrais même pas la mettre je pense la plupars des gens la font sur le serveur ^^

C’est une question d’esthétique, personnellement c’est plus beau sur un site que IG même si c’est plus fiable IG

Après ma version AresiaCMS n’a que l’encyclopédie en plus donc rien d’exceptionnel par rapport à la version partager. 

Edited by Nairelos

Cdlt, Nairelos !

Link to comment
Share on other sites

Il y a 4 heures, Jacks69 a dit :

salut il est en quel version de jeu? 

Euh, sérieusement ? 
Dans le titre n’est-ce pas indiquer ? 
Après suffit d’essayer sur les versions de Dofus tu auras ta réponse mais ne cherche pas aucun émulateur public est en 1.32 ou plus. 
Avec un émulateur comme celui-ci ou Starloco tu n’auras que du 1.29 à 1.31.2 

 

Cdlt, Nairelos !

Link to comment
Share on other sites

Il y a 11 heures, Nairelos a dit :

C’est une question d’esthétique, personnellement c’est plus beau sur un site que IG même si c’est plus fiable IG

Après ma version AresiaCMS n’a que l’encyclopédie en plus donc rien d’exceptionnel par rapport à la version partager. 

Le dropviewer fait tout pour moi ^^ vu que je ne possède pas de dev pour m'implanté la recherche ingame sur le Core je suis obligé de passer par la car sur mon serveur le drop et d'item 1 à 200 ^^

Link to comment
Share on other sites

  • 4 weeks later...
Le 26/02/2022 à 15:26, sizet a dit :

Bonjour, pourriez-vous faire un tuto? S'il vous plaît (j'utilise google traduction, désolé pour le dérangement)

Regarde « tutoriel Starloco » c’est le même émulateur. 

  • J'aime 1

Cdlt, Nairelos !

Link to comment
Share on other sites

53 minutes ago, Nairelos said:

Regarde « tutoriel Starloco » c’est le même émulateur. 

Merci, quelle version me conseillez-vous d'utiliser, celle-ci ou starloco?

Link to comment
Share on other sites

Il y a 17 heures, sizet a dit :

Merci, quelle version me conseillez-vous d'utiliser, celle-ci ou starloco?

Je dirais Scruff emu qui est plus récent niveau modification.

  • J'aime 1

Cdlt, Nairelos !

Link to comment
Share on other sites

  • 3 weeks later...
  • 4 weeks later...
  • 2 weeks later...
Le 11/04/2022 à 18:48, Dumbazo a dit :

Je te remercie, je vais m'amuser à faire un petit truc de mon coté

Tu me diras si tu as réussi de le faire fonctionner :)

Cdlt, Nairelos !

Link to comment
Share on other sites

 Share



Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.