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Ephelion2 SF


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Centre de Téléchargement

Télécharger ( Interne )

Mega

Contenue des fichiers :

  • Client Ephelion2
  • Source client
  • Source serveur
  • PSD patcher/client
  • Pack/depack FoxFS

 

Pourquoi le partager ici ?

  • Utile pour carotte quelques modèles sur le client

 

Présentation papier :

 

ControlsClient.h

Révélation
#pragma once

#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
#define ENABLE_GLOBAL_LANGUAGE
#define ENABLE_678TH_SKILL
#define NON_CHECK_DRAGON_SOUL_QUALIFIED
#define ENABLE_PRIVATESHOP_SEARCH_SYSTEM
#define ENABLE_WHISPER_ADMIN_SYSTEM
#define ENABLE_SEND_TARGET_INFO
#define __GAYA__
#define __VIEW_TARGET_DECIMAL_HP__
#define ENABLE_UNLIMITED_GOLD
// from flr_src
#define ENABLE_AFFECT_POLYMORPH
#define ENABLE_OFFLINE_SHOP_SYSTEM
#define ENABLE_VIP_SYSTEM
#define ENABLE_SHOPNAMES_RANGE
#define ENABLE_FIX_D_YMIR_WORK
#define ENABLE_3_INVENTORY_TABS
//#define ENABLE_6_SAFEBOX_TABS
#define	ENABLE_FEATURES_REFINE_SYSTEM
#define ENABLE_SUPPORT_SYSTEM
#define VERSION_162_ENABLED
#define ENABLE_COSTUME_MOUNT_SYSTEM
#define ENABLE_MOVE_CHANNEL // 31.05.2019
//#define ENABLE_FOG_FIX // 02.06.2019
#define ENABLE_FOX_FS // 02.06.2019
#define __USE_CYTHON__ // 02.06.2019
#define ENABLE_START_LAUNCHER_ONLY_PATCHER_WITH_ARGUMENT // 11.08.2019
//#define ENABLE_REBORN_SYSTEM
#define ENABLE_TEXT_LEVEL_REFRESH // 01.06.2019
#define LINK_IN_CHAT // 18.08.2019
#define ENABLE_DUNGEON_INFO_SYSTEM // 18.08.2019
#define ENABLE_DAMAGE_TOP // 18.08.2019
#define ENABLE_CANSEEHIDDENTHING_FOR_GM // 19.08.2019
#define HIDE_OBJECTS // 19.08.2019
#define ENABLE_WHISPER_RENEWAL // 19.08.2019
#define PICK_UP_ALL // 08.09.2019
#define ENABLE_SHOW_CHEST_DROP // 13.09.2019
#define NEW_BONUS // 14.09.2019 (bonusuri impotriva monstrilor si a metinelor)
#define WJ_SPLIT_INVENTORY_SYSTEM

/*** Binding System ***/
#define ENABLE_BINDING_SYSTEM
/*** End ***/

/*** Magic Reduction System ***/
#define ENABLE_MAGIC_REDUCTION_SYSTEM
/*** End ***/

/*** Shoulder Sash System ***/
#define ENABLE_SHOULDER_SASH_SYSTEM
/*** End ***/

/*** Quiver System ***/
#define ENABLE_QUIVER_SYSTEM
/*** End ***/

/*** Offline Shop & Search Shop ***/
#define ENABLE_OFFLINE_SHOP
/*** End ***/

/*** Costume Weapon System ***/
#define ENABLE_COSTUME_WEAPON_SYSTEM
/*** End ***/

/*** Costume Bonus (Add & Change) ***/
#define ENABLE_CHANGING_COSTUME_BONUS
/*** End ***/

/*** Some Definitions with include ***/

/***    Wolfman Character    ***/
#define ENABLE_WOLFMAN
#define ENABLE_WOLFMAN_CHARACTER
/*** End Wolfman Character	***/

#define ENABLE_MELEY_LAIR_DUNGEON
#ifdef ENABLE_MELEY_LAIR_DUNGEON
	#define MELEY_LAIR_DUNGEON_STATUE 8104
#endif

/*** New Pet System ***/
#define ENABLE_NEW_PET_SYSTEM
#ifdef ENABLE_NEW_PET_SYSTEM
/*** Reminder Updates New Pet System	    ***/
	#define	PET_VNUM_1    34041	// Name Here
	#define	PET_VNUM_2    34045	// Name Here
	#define	PET_VNUM_3    34049	// Name Here
	#define	PET_VNUM_4    34053	// Name Here
	#define	PET_VNUM_5    34057	// Name Here
	#define	PET_VNUM_6    34061	// Name Here
/*** Till the end i didn't have this Pets.	***/
/*** I Will be add new Pets in future		***/
/*** That's why i added the vnum codes here ***/
	#define	PET_VNUM_7    34065	// Empty
	#define	PET_VNUM_8    34069	// Empty
	#define	PET_VNUM_9    34073	// Empty
	#define	PET_VNUM_10   34077	// Empty
	#define	PET_VNUM_11   34081	// Empty
	#define	PET_VNUM_12   34085	// Empty
	#define	PET_VNUM_13   34089	// Empty
	#define	PET_VNUM_14   34093	// Empty
	#define	PET_VNUM_15   34097	// Empty
	#define	PET_VNUM_16   34101	// Empty
	#define	PET_VNUM_17   34105	// Empty
	#define	PET_VNUM_18   34109	// Empty
	#define	PET_VNUM_19   34113	// Empty
	#define	PET_VNUM_20   34117	// Empty
	#define	PET_VNUM_21   34121	// Empty
	#define	PET_VNUM_22   34125	// Empty
	#define	PET_VNUM_23   34129	// Empty
	#define	PET_VNUM_24   34133	// Empty
	#define	PET_VNUM_25   34137	// Empty
/***		  End		   ***/
#endif
/*** End ***/

/*** End Some Definitions with include ***/

 

 

ControlsServer.h

Révélation
#pragma once

#define SHAMAN_ASSASSIN_ATT_BONUS 15

/*** Meley Lair ***/
#define __DUNGEON_FOR_GUILD__
#ifdef __DUNGEON_FOR_GUILD__
	#define __MELEY_LAIR_DUNGEON__
	#ifdef __MELEY_LAIR_DUNGEON__
		#define __DESTROY_INFINITE_STATUES_GM__
		#define __LASER_EFFECT_ON_75HP__
		#define __LASER_EFFECT_ON_50HP__
	#endif
#endif
/*** End ***/

/*** Ochao Temple ***/
#define __VERSION_162__
#ifdef __VERSION_162__
	#define HEALING_SKILL_VNUM 265
#endif
/*** End ***/

/*** Wolfman ***/
#define ENABLE_WOLFMAN
/*** End ***/

/*** Costume Bonus (Add & Change) ***/
#define ENABLE_CHANGING_COSTUME_BONUS
/*** End ***/

/*** Send Target Info ***/
#define __SEND_TARGET_INFO__
/*** End ***/

/*** Magic Reduction System ***/
#define ENABLE_MAGIC_REDUCTION_SYSTEM
/*** End ***/

/*** New Ice Damage System ***/
#define NEW_ICEDAMAGE_SYSTEM
/*** End ***/

/*** Affect Poly Remove ***/
#define ENABLE_AFFECT_POLYMORPH_REMOVE
/*** End ***/

/*** New Refine System ***/
#define ENABLE_NEW_REFINE_SYSTEM
/*** End ***/

/*** Quiver System ***/
#define ENABLE_QUIVER_SYSTEM
/*** End ***/

/*** Binding System ***/
#define ENABLE_BINDING_SYSTEM
/*** End ***/

/*** Global Language System ***/
#define ENABLE_GLOBAL_LANGUAGE
/*** End ***/

/*** Whisper Admin System ***/
#define ENABLE_WHISPER_ADMIN_SYSTEM
/*** End ***/

/*** Costume Weapon System ***/
#define ENABLE_COSTUME_WEAPON_SYSTEM
/*** End ***/

/*** Costume Mount System ***/
#define ENABLE_MOUNT_COSTUME_SYSTEM
#define ENABLE_MOUNT_COSTUME_SYSTEM_ZENU
/*** End ***/

/*** VIP System ***/
#define ENABLE_VIP_SYSTEM
/*** End ***/

/*** Reborn System ***/
//#define ENABLE_REBORN_SYSTEM
/*** End ***/

/*** Gaya System ***/
#define ENABLE_GAYA_SYSTEM
/*** End ***/

/*** Attendant Shaman System ***/
#define ENABLE_SHAMAN_SYSTEM
/*** End ***/

/*** New Pet System ***/
#define ENABLE_NEW_PET_SYSTEM
/*** End ***/

/*** Shoulder Sash System ***/
#define ENABLE_SHOULDER_SASH_SYSTEM
#define ENABLE_UNLIMITED_GOLD_FOR_SASH
/*** End ***/

/*** View Target Mobs/Players HP ***/
#define __VIEW_TARGET_PLAYER_HP__
#define __VIEW_TARGET_DECIMAL_HP__
/*** End ***/

/*** Offline Shop & Search Shop ***/
#define ENABLE_OFFLINE_SHOP
#define ENABLE_PRIVATESHOP_SEARCH_SYSTEM
#define ENABLE_PRIVATESHOP_SYSTEM_ALWAYS_SILK
/*** End ***/

/*** Security ***/
#define ENABLE_KICK_HACK_SECURITY
#define ENABLE_PROTECTION
#define ENABLE_P2P_PORT_SECURITY
/*** End ***/

/*** Fixes ***/
#define FIX_FOR_DUNGEON_CORE_DOWN
//#define FIX_FOR_CONNECT_ON_SAME_LOGIN
#define ENABLE_CANT_MOVE_THE_BOSS
#define ATTACK_FROM_ALL_HORSE
/*** End ***/

/*** Others ***/
#define ENABLE_WHISPER_CHAT_SPAMLIMIT
#define ENABLE_CHAT_SPAMLIMIT
#define ENABLE_CHAT_LOGGING
#define ENABLE_UNLIMITED_MEMBERS_IN_GUILD
#define ENABLE_RESTART_HERE_OR_HOME_WITH_FULL_HP_AND_MP
#define NON_CHECK_DS_QUALIFIED
#define ENABLE_678TH_SKILL
#define ENABLE_CHECK_SIZE_MESSAGE_STAFF
//#define ENABLE_6_SAFEBOX_TABS
#define ENABLE_CHANGE_CHANNEL
#define ENABLE_EXPTABLE_FROMDB
#define ENABLE_FIX_QUICK_SLOT
#define __DUNGEON_INFO_SYSTEM__ // 18.08.2019
#define ENABLE_DAMAGE_TOP // 18.08.2019
#define ENABLE_DBMANAGER_SQL_INJECT_FIX // 18.08.2019
#define DAILY_GIFT // 19.08.2019
#define CHAT_PM // 19.08.2019
#define ENABLE_WHISPER_RENEWAL // 19.08.2019
#define PICK_UP_ALL // 08.09.2019
#define ENABLE_SHOW_CHEST_DROP // 13.09.2019
#define NEW_BONUS // 14.09.2019 (bonusuri impotriva monstrilor si a metinelor)
#define WJ_SPLIT_INVENTORY_SYSTEM
/*** End ***/

 

 

  • Funky Emulation 20
  • J'adore 120
  • J'aime 7
  • Ah Ah 1
  • Réfléchi 1
  • Nooon 1
  • Je n'aime pas 1

Service Payant 

Développeur C++ / Python / Lua

Discord : Mustang#1649

 

 

Link to comment
Il y a 6 heures, Kenshiro a dit :

Bonjour, je n'arrive pas a depacker les pack du client, comment faire?

 Bonjour, les dossier sont deja depack dans le repertoire /selling_ressources/sources/_Packfiles il faudra une fois modifier penser a les repack avec eternexus et les remettre dans le dossier pack de ton client en .eix et .epk et le tour est jouer. voili voilou 

 

  • J'adore 1
Link to comment

Mustang il me tue tout les délire... Heureusement que je bosse par dessus pour l'éloigner de ce partage qui reste la base de mes fichiers. En tout cas très bon fichiers assez chiant a utilisé au début mais une fois en main y a des quoi faire un bon serveur

 

Ps: les design maps sont de deadline

Edited by Sangokay
  • J'adore 1

Salut à tous, vous trouverez mon 1er single en cliquant ici vous pourrez le découvrir sur YouTube, toute les plateformes de Streaming et d'achat.

Link to comment
  • 2 weeks later...
Le 09/05/2020 à 22:56, Atom a dit :

@Sangokay  Savez-vous comment compiler src: Game / Db ??? parce que j'ai un problème avec cryptopp lors de la compilation du jeu et un problème avec libmysqlclient.a lorsque la compilation de la base de données 
peut vous aider s'il vous plaît

 

Hi,

 Game & db compile DOWNLOAD

 

214630fini.png

214645fini1.png

252542ezt.png

 

 

Edited by Oscar
  • J'adore 22
  • J'aime 2
Link to comment
  • 9 months later...
  • 3 weeks later...
  • 1 month later...
Le 10/04/2021 à 18:38, Oscar a dit :

Hello,

L'avancement rev1 date de 05/2020

files, client + auto compile via cmd

spacer.png

spacer.png

Liens: Coming Soon

 

Hello, did you updated the files ?? some Link ?? Thx in advance

  • Réfléchi 1
Link to comment
  • 3 weeks later...

Salut,

je vais re-upluad le game et db.

le root ce compile dans le launcher avec visual studio 2015,  "Selling_Resources\_CYTHONIZER_\_PackFiles\source\root".

 

Edit! Liens: Game -DB

Edited by Oscar
  • J'adore 1
  • J'aime 2
Link to comment

Nice Job @Oscar , but i need to know how i compile the root?? i tried everything, i checked on the youtube to ... Nothing, can you tell me how to compile?? or maybe make a small video tut how to  ?? I will apreciate a lot ,, Thx again

Link to comment

salut,

Pour l'ip client

c'est dans:

Selling_Resources\_CYTHONIZER_\_PackFiles\source\root\serverLoginData.py

le root ce compile dans le launcher avec vs v140_xp

Pour compile les source client, ( il ne faut pas déplacé les dossier sinon il faut réécrire le chemin ).

lancé Ephelion2.sln  dans "Selling_Resources\Sources\Client\Ephelion2.sln". 

Le root ce compile en même temp.

pour pas vous faire chier avec les module a installé utilisé directement  visual studio 2015

pour ce qui voulant utilisé visual studio 2019, installé les modulesvc v140, c++ windows_xp vs 2017, sdk windows 8.1, python2.7 32 & 64.

le launcher ce place directement dans le dossier client si vous avez déplacé aucun dossier.

spacer.png

 

pour les source serveur la compile ce fait sur la version FreeBSD 11 amd64 32bit

Edited by Oscar
  • J'adore 2
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  • 2 weeks later...

Hello. I hope someone can help me a little. I compiled the client source in Visual Studio 2019. It was also successful, but the changes in the serverLoginData.py were not adopted. Where is my mistake?

à l’instant, Spike2 a dit :

Hello. I hope someone can help me a little. I compiled the client source in Visual Studio 2019. It was also successful, but the changes in the serverLoginData.py were not adopted. Where is my mistake?

does this have anything to do with the Cythonizer?

  • J'aime 1
Link to comment
Il y a 16 heures, Spike2 a dit :

Hello. I hope someone can help me a little. I compiled the client source in Visual Studio 2019. It was also successful, but the changes in the serverLoginData.py were not adopted. Where is my mistake?

does this have anything to do with the Cythonizer?

Discord ? We talk there if you want

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