Jump to content
×
×
  • Create New...

C++ - Debug = Fix des Crash Core Dungeon


Recommended Posts

Bonjour,

 

Ce tutoriel a pour but de fixer les crash des cores dans les dungeons.

Explications du problème en vidéo :

Révélation

 

 

Dans le char.cpp, cherchez :

void CHARACTER::SetParty(LPPARTY pkParty)
 
Vous avez normalement dans cette fonction ceci :
	//if (m_pkDungeon && IsPC())
//SetDungeon(NULL);
 
Modifier ce code comme ceci :
    if (m_pkDungeon && IsPC() && !pkParty)
       SetDungeon(NULL);
 
Recompilez et le tour est joué.

 

 

Link to comment
  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Popular Days

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.