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Code c++ pour protect Sura MN



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C'est dans le fichier char_battle.cpp :

if (IsAffectFlag(AFF_MANASHIELD))
int iDamageSPPart = dam / 3;


Le 3 est à changer, actuellement il offre 33,333% de protection (100/3)

donc si par exemple tu mets 5, la protection n'offrira plus que 20% (100/5)

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