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Compiler le Game 40250





J'ai un problème pour compiler le game..

J'ai suivis ce tuto : https://funky-emu.net/topic/16195-c-compiler-le-game-db-metin2-40250/&pid=367156#pid367156


Lorsque je fais :

"cd /usr/src/mainline/Srcs/Server/game/src"

"gmake -j20"


la machine me re-envoi :

"Makefile:119: *** missing separator.   Stop."


Comment faire ?

Dans quel dossier mettre le game du serveur pour le compilé ? Car j'ai déjà appliquer des diffs dessus.


Pour recompilé je fais :

"gmake clean"

mais la machine me re-envoi :

"Makefile:119: *** missing separator.   Stop."


Merci d'avance.

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Comme ceci :

ATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)

GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3  | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
P4_VERSION = 40250

CC = g++

$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)

# Standard Setting
LIBS = -pthread -lm -lmd
# Removed -fno-rtti 
CFLAGS = -g -Wall -O2 -m32 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG # -D_USE_SERVER_KEY_

ifeq ($(GCC_VERSION), 4)
CFLAGS += -mtune=i686 -fstack-protector-all
CFLAGS += -mcpu=i686

# boost
INCDIR += -I../../../Extern/include

# DevIL
INCDIR += -I../../libdevil
LIBDIR += -L../../libdevil
LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg

#ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql
LIBDIR += -L../../libmysql
#INCDIR += -I../../libmysql
#LIBDIR += -L../../libmysql

LIBS += -lmysqlclient -L/usr/local/lib/mysql -lz

# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp -lgtest

# HackShield
INCDIR += -I../../libhackshield/include
LIBDIR += -L../../libhackshield/lib
LIBS += -lanticpxsvr

# XTrap
INCDIR += -I../../libxtrap/include

# openssl
#INCDIR += -I/usr/include
#LIBS += -lssl
#LIBS += /usr/lib/libssl.a

# Project Library
INCDIR += -I../../liblua/include
INCDIR += -I/usr/local/include
INCDIR += -L/usr/local/lib/mysql
INCDIR += -I../../libserverkey
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib -L../../libserverkey
LIBDIR += -L/usr/local/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame -lserverkey
ifeq ($(USE_STACKTRACE), 1)
LIBS += /usr/local/lib/libexecinfo.a


CFILE   = minilzo.c

CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
	arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
	char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
	char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
	cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
	desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
	entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
	guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
	input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp input_udp.cpp ip_ban.cpp\
	item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
	locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
	messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
	party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
	questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
	questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
	questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
	questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
	questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
	refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
	skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
	wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
	BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
	HackShield.cpp HackShield_Impl.cpp char_hackshield.cpp skill_power.cpp affect.cpp\
	SpeedServer.cpp questlua_speedserver.cpp XTrapManager.cpp\
	auction_manager.cpp FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
	buff_on_attributes.cpp check_server.cpp dragon_soul_table.cpp DragonSoul.cpp\
	group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
	shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp

COBJS   = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)

MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp

default: $(TARGET)

$(OBJDIR)/minilzo.o: minilzo.c
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o [email protected]
@echo compile $<

$(OBJDIR)/version.o: version.cpp
@$(CC) $(CFLAGS) -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__P4_VERSION__=\"$(P4_VERSION)\" -c $< -o [email protected]
@echo compile $<

$(OBJDIR)/%.o: %.cpp
@echo compile $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o [email protected]

@echo update limit time
@python update_limit_time.py

@echo linking $(TARGET)....

@rm -f $(COBJS) $(CPPOBJS)
@rm -f $(BINDIR)/game_r* $(BINDIR)/conv

ctags *.cpp *.h *.c

makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) $(TESTCPP) 2> /dev/null > Depend

sinclude Depend 


Dernières questions :

gmake -j20 = compile = ouvre le game ?

gmake clean = décompile = referme le game ?

Ou se crée le nouveau game après ?


Merci d'avance.

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