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BARBAREfous

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À propos de BARBAREfous

  • Rang
    Moussaillon
  • Date de naissance 07/07/1992
  1. J'ai tout les dossier ou il a mangos.exe vmap dbc enfin tout
  2. Ok mais mettre le chemin je écrit comment la phrase stp ^^" Ok Mais pour la phrase je met quoi ^^"
  3. Tien regarde:##################################### # MaNGOS Configuration file # ##################################### [MangosdConf] ConfVersion=2010100901 ################################################################################################################### # CONNECTIONS AND DIRECTORIES # # RealmID # RealmID must match the realmlist inside the realmd database # # DataDir # Data directory setting. # Important: DataDir needs to be quoted, as it is a string which may contain space characters. # Example: "@[email protected]/share/mangos" # # LogsDir # Logs directory setting. # Important: Logs dir must exists, or all logs need to be disabled # Default: "" - no log directory prefix, if used log names isn't absolute path # then logs will be stored in current directory for run program. # # # LoginDatabaseInfo # WorldDatabaseInfo # CharacterDatabaseInfo # Database connection settings for the world server. # Default: # ---MYSQL--- # hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # ---PGSQL--- # hostname;port;username;password;database # .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux # # LoginDatabaseConnections # WorldDatabaseConnections # CharacterDatabaseConnections # Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database. # Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs. # So formula to find out how many connections will be established: X = ¹_connections + 1 # Default: 1 connection for SELECT statements # # MaxPingTime # Settings for maximum database-ping interval (minutes between pings) # # WorldServerPort # Default WorldServerPort # # BindIP # Bind World Server to IP/hostname # This option is useful for running multiple worldd/realmd instances # on different IP addresses using default ports. # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING # ################################################################################################################### RealmID = 1 DataDir = "." LogsDir = "" LoginDatabaseInfo = "127.0.0.1;3306;******;******;realmd" WorldDatabaseInfo = "127.0.0.1;3306;******;******;mangos" CharacterDatabaseInfo = "127.0.0.1;3306;*****;******;characters" LoginDatabaseConnections = 1 WorldDatabaseConnections = 1 CharacterDatabaseConnections = 1 MaxPingTime = 30 WorldServerPort = 8085 BindIP = "0.0.0.0" ################################################################################################################### # PERFORMANCE SETINGS # # UseProcessors # Used processors mask for multi-processors system (Used only at Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) # # ProcessPriority # Process priority setting (Used only at Windows) # Default: 1 (HIGH) # 0 (Normal) # # Compression # Compression level for update packages sent to client (1..9) # Default: 1 (speed) # 9 (best compression) # # PlayerLimit # Maximum number of players in the world. Excluding Mods, GM's and Admins # Default: 100 # 0 (for infinite players) # -1 (for Mods, GM's and Admins only) # -2 (for GM's and Admins only) # -3 (for Admins only) # # SaveRespawnTimeImmediately # Save respawn time for creatures at death and for gameobjects at use/open # Default: 1 (save creature/gameobject respawn time without waiting grid unload) # 0 (save creature/gameobject respawn time at grid unload) # # MaxOverspeedPings # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check) # Default: 2 # # GridUnload # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) # Default: 1 (unload grids) # 0 (do not unload grids) # # GridCleanUpDelay # Grid clean up delay (in milliseconds) # Default: 300000 (5 min) # # MapUpdateInterval # Map update interval (in milliseconds) # Default: 100 # # ChangeWeatherInterval # Weather update interval (in milliseconds) # Default: 600000 (10 min) # # PlayerSave.Interval # Player save interval (in milliseconds) # Default: 900000 (15 min) # # PlayerSave.Stats.MinLevel # Minimum level for saving character stats for external usage in database # Default: 0 (do not save character stats) # 1+ (save stats for characters with level 1+) # # PlayerSave.Stats.SaveOnlyOnLogout # Enable/Disable saving of character stats only on logout # Default: 1 (only save on logout) # 0 (save on every player save) # # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMmap support for line of sight and height calculation # Default: 0 (disable) # 1 (enable) # # vmap.ignoreSpellIds # These spells are ignored for LoS calculation # List of ids with delimiter ',' # # vmap.enableIndoorCheck # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.). # Requires VMaps enabled to work. # Default: 1 (Enabled) # 0 (Disabled) # # # DetectPosCollision # Check final move position, summon position, etc for visible collision with other objects or # wall (wall only if vmaps are enabled) # Default: 1 (enable, required more CPU power usage) # 0 (disable, less nice position selection but will less CPU power usage) # # TargetPosRecalculateRange # Max distance from movement target point (+moving unit size) and targeted object (+size) # after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5) # More distance let have better performence, less distance let have more sensitive reaction at target move. # Default: 1.5 # # UpdateUptimeInterval # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 # Default: 10 (minutes) # # MaxCoreStuckTime # Periodically check if the process got freezed, if this is the case force crash after the specified # amount of seconds. Must be > 0. Recommended > 10 secs if you use this. # Default: 0 (Disabled) # # AddonChannel # Permit/disable the use of the addon channel through the server # (some client side addons can stop work correctly with disabled addon channel) # Default: 1 (permit addon channel) # 0 (do not permit addon channel) # # CleanCharacterDB # Perform character db clean ups on start up # Default: 1 (Enable) # 0 (Disabled) # ################################################################################################################### UseProcessors = 0 ProcessPriority = 1 Compression = 1 PlayerLimit = 100 SaveRespawnTimeImmediately = 1 MaxOverspeedPings = 2 GridUnload = 1 GridCleanUpDelay = 300000 MapUpdateInterval = 100 ChangeWeatherInterval = 600000 PlayerSave.Interval = 900000 PlayerSave.Stats.MinLevel = 0 PlayerSave.Stats.SaveOnlyOnLogout = 1 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreSpellIds = "7720" vmap.enableIndoorCheck = 1 DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 MaxCoreStuckTime = 0 AddonChannel = 1 CleanCharacterDB = 1 ################################################################################################################### # SERVER LOGGING # # LogSQL # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql # If a new day starts (00:00:00) then a new file is created - the old file will not be deleted. # Default: 1 - Write SQL code to logfile # 0 - Do not log # # PidFile # World daemon PID file # Default: "" - do not create PID file # "./worldd.pid" - create PID file (recommended name) # # LogLevel # Server console level of logging # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # LogTime # Include time in server console output [hh:mm:ss] # Default: 0 (no time) # 1 (print time) # # LogFile # Logfile name # Default: "Server.log" # "" - Empty name disable creating log file # # LogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # LogFileLevel # Server file level of logging # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 0 # # LogFilter_AchievementUpdates # LogFilter_CreatureMoves # LogFilter_TransportMoves # LogFilter_VisibilityChanges # LogFilter_Weather # LogFilter_DbStrictedCheck # Log filters (active by default) # Default: 1 - not include with any log level # 0 - include in log if log level permit # # LogFilter_PeriodicAffects # LogFilter_PlayerMoves # LogFilter_SQLText # LogFilter_AIAndMovegens # LogFilter_PlayerStats # LogFilter_Damage # LogFilter_Combat # LogFilter_SpellCast # Log filters (disabled by default, mostly debug only output affected cases) # Default: 0 - include in log if log level permit # 1 - not include with any log level # # WorldLogFile # Packet logging file for the worldserver # Default: "world.log" # # WorldLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # DBErrorLogFile # Log file of DB errors detected at server run # Default: "DBErrors.log" # # CharLogFile # Character operations logfile name # Default: "Char.log" # "" - Empty name disable creating log file # # CharLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # CharLogDump # Write character dump before deleting in Char.log # For restoration, cut character data from log starting from # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command # Default: 0 - don't include dumping chars to log # 1 - include dumping chars to log # # GmLogFile # GM Log file of gm commands # Default: "" (Disable) # # GmLogTimestamp # GM Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # GmLogPerAccount # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) # Default: 0 - add gm log data to single log file # 1 - add gm log data to account specific log files with name # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext # or form Logname_#ID.Ext # # RaLogFile # Log file of RA commands # Default: "Ra.log" # "" - Empty name for disable # # LogColors # Color for messages (format "normal_color details_color debug_color error_color") # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors # Example: "13 7 11 9" # ################################################################################################################### LogSQL = 1 PidFile = "" LogLevel = 3 LogTime = 0 LogFile = "Server.log" LogTimestamp = 0 LogFileLevel = 0 LogFilter_AchievementUpdates = 1 LogFilter_CreatureMoves = 1 LogFilter_TransportMoves = 1 LogFilter_VisibilityChanges = 1 LogFilter_Weather = 1 LogFilter_DbStrictedCheck = 1 LogFilter_PeriodicAffects = 0 LogFilter_PlayerMoves = 0 LogFilter_SQLText = 0 LogFilter_AIAndMovegens = 0 LogFilter_PlayerStats = 0 LogFilter_Damage = 0 LogFilter_Combat = 0 LogFilter_SpellCast = 0 WorldLogFile = "" WorldLogTimestamp = 0 DBErrorLogFile = "DBErrors.log" CharLogFile = "Char.log" CharLogTimestamp = 0 CharLogDump = 0 GmLogFile = "" GmLogTimestamp = 0 GmLogPerAccount = 0 RaLogFile = "" LogColors = "" # Chat log parameters ChatLogEnable = 0 # If this is enabled, all $d in file names are replaced with current date # This does include innormative lexics log ChatLogDateSplit = 1 # If this is enabled, UTF8 header is written into new files ChatLogUTFHeader = 1 # If this is enabled, chat log will ignore messages with unprintable chars ChatLogIgnoreUnprintable = 1 # Chat log files ChatLogChatFile = main_chat-$d.log ChatLogPartyFile = party_chat-$d.log ChatLogGuildFile = guild_chat-$d.log ChatLogWhisperFile = whisper_chat-$d.log ChatLogChannelFile = channel_chat-$d.log ChatLogRaidFile = raid_chat-$d.log ChatLogBattleGroundFile = bg_chat-$d.log # Chat log screen logging ChatLogChatScreen = 0 ChatLogPartyScreen = 0 ChatLogGuildScreen = 0 ChatLogWhisperScreen = 0 ChatLogChannelScreen = 0 ChatLogRaidScreen = 0 ChatLogBattleGroundScreen = 0 # Lexics cutter parameters LexicsCutterEnable = 1 LexicsCutterInnormativeCut = 1 LexicsCutterCutReplacement = &[email protected]^%!^&*!!! LexicsCutterLogFile = innormative-$d.log LexicsCutterScreenLog = 0 LexicsCutterAnalogsFile = letter_analogs.txt LexicsCutterWordsFile = innormative_words.txt # Where to cut lexics LexicsCutInChat = 1 LexicsCutInParty = 1 LexicsCutInGuild = 1 LexicsCutInWhisper = 1 LexicsCutInChannel = 1 LexicsCutInRaid = 1 LexicsCutInBattleGround = 1 # Ignore word spaces like: W O R D LexicsCutterIgnoreSpaces = 0 # Ignore repeats like: WWOOOORRRRRD LexicsCutterIgnoreRepeats = 1 # --- Action: # --- 0: log only # --- 1: sheep # --- 2: stun # --- 3: kill # --- 4: leave 5 health # --- 5: disable chat # --- 6: stuck (works as stun + 50% health) # --- 7: resurrection sickness # --- 8: shear LexicsCutterAction = 0 LexicsCutterActionDuration = 60000 # Do not perform action on GM if this is enabled LexicsCutterNoActionOnGM = 1 ################################################################################################################### # SERVER SETTINGS # # GameType # Server realm style # 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest # activated places and sanctuaries) # # RealmZone # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options. # # 1 Development - any language (Default) # 2 United States - extended-Latin # 3 Oceanic - extended-Latin # 4 Latin America - extended-Latin # 5 Tournament - basic-Latin at create, any at login # 6 Korea - East-Asian # 7 Tournament - basic-Latin at create, any at login # 8 English - extended-Latin # 9 German - extended-Latin # 10 French - extended-Latin # 11 Spanish - extended-Latin # 12 Russian - Cyrillic # 13 Tournament - basic-Latin at create, any at login # 14 Taiwan - East-Asian # 15 Tournament - basic-Latin at create, any at login # 16 China - East-Asian # 17 CN1 - basic-Latin at create, any at login # 18 CN2 - basic-Latin at create, any at login # 19 CN3 - basic-Latin at create, any at login # 20 CN4 - basic-Latin at create, any at login # 21 CN5 - basic-Latin at create, any at login # 22 CN6 - basic-Latin at create, any at login # 23 CN7 - basic-Latin at create, any at login # 24 CN8 - basic-Latin at create, any at login # 25 Tournament - basic-Latin at create, any at login # 26 Test Server - any language # 27 Tournament - basic-Latin at create, any at login # 28 QA Server - any language # 29 CN9 - basic-Latin at create, any at login # # Expansion # Allow server use content from expansion # Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have # expansion 2 setting then allow visit expansion 2 maps, allow create new class character) # 1 - check expansion 1 maps existence, and if client support expansion 1 and account have # expansion 1 setting then allow visit expansion 1 maps, allow create new races character) # 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class # characters, ignore account expansion setting) # # DBC.Locale # DBC Language Settings # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico # 8 = Russian; 255 = Auto Detect (Default) # # DeclinedNames # Allow russian clients to set and use declined names # Default: 0 - do not use declined names, except when the Russian RealmZone is set # 1 - use declined names # # StrictPlayerNames # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name # Default: 0 disable (but limited server timezone dependent client check) # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictCharterNames # Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictPetNames # Limit pet names to language specific symbols set # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # MinPlayerName # Minimal name length (1..12) # Default: 2 # # MinCharterName # Minimal name length (1..24) # Default: 2 # # MinPetName # Minimal name length (1..12) # Default: 2 # # CharactersCreatingDisabled # Disable characters creating for specific team or any (non-player accounts not affected) # Default: 0 - enabled # 1 - disabled only for Alliance # 2 - disabled only for Horde # 3 - disabled for both teams # # CharactersPerAccount # Limit numbers of characters per account (at all realms). # Note: this setting limit character creating at _current_ realm base at characters amount at all realms # Default: 50 # The number must be >= CharactersPerRealm # # CharactersPerRealm # Limit numbers of characters for account at realm # Default: 10 (client limitation) # The number must be between 1 and 10 # # HeroicCharactersPerRealm # Limit numbers of heroic class characters for account at realm # Default: 1 # The number must be between 0 (not allowed) and 10 # # MinLevelForHeroicCharacterCreating # Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts) # 0 - not require any existed character # 1 - require at least any character existed # Default: 55 - default requirement # # # SkipCinematics # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) # Default: 0 - show intro for each new characrer # 1 - show intro only for first character of selected race # 2 - disable intro show in all cases # # MaxPlayerLevel # Max level that can be reached by player for experience (in range from 1 to 100). # Change not recommended # Default: 80 # # StartPlayerLevel # Staring level that have character at creating (in range 1 to MaxPlayerLevel) # Default: 1 # # StartHeroicPlayerLevel # Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel) # Default: 55 # # StartPlayerMoney # Amount of money that new players will start with. # If you want to start with silver, use for example 100 (100 copper = 1 silver) # Default: 0 # # MaxHonorPoints # Max honor points that player can have. # Default: 75000 # # StartHonorPoints # Amount of honor that new players will start with # Default: 0 # # MaxArenaPoints # Max arena points that player can have. # Default: 5000 # # StartArenaPoints # Amount of arena points that new players will start with # Default: 0 # # InstantLogout # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) # Default: 1 (Mods/GMs/Admins) # # AllFlightPaths # Players will start with all flight paths (Note: ALL flight paths, not only player's team) # Default: 0 (false) # 1 (true) # # AlwaysMaxSkillForLevel # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. # Default: 0 (false) # 1 (true) # # ActivateWeather # Activate weather system # Default: 1 (true) # 0 (false) # # CastUnstuck # Allow cast or not Unstuck spell at .start or client Help option use # Default: 1 (true) # 0 (false) # # MaxSpellCastsInChain # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash # Too Low value will make some correct triggered casts fail # 0 (no limit) # Default: 10 # # Instance.IgnoreLevel # Ignore level requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.IgnoreRaid # Ignore raid requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.ResetTimeHour # The hour of the day (0-23) when the global instance resets occur. # Default: 4 # # Instance.UnloadDelay # Unload the instance map from memory after some time if no players are inside. # Default: 1800000 (miliseconds 30 minutes) # 0 (instance maps are kept in memory until they are reset) # # Quests.LowLevelHideDiff # Quest level difference to hide for player low level quests: # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 4 # -1 (show all available quests marks) # # Quests.HighLevelHideDiff # Quest level difference to hide for player high level quests: # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 7 # -1 (show all available quests marks) # # Quests.Daily.ResetHour # Hour when daily quests reset (0..23) # Default: 6 # # Quests.Weekly.ResetWeekDay # Week day when daily quests reset (0..6) 0 == Sunday # Default: 3 # # Quests.Weekly.ResetHour # Hour in one from weekly days when weekly quests reset (0..23) # Default: 6 # # Quests.IgnoreRaid # Non-raid quests allowed in raids # Default: 0 (not allowed) # 1 (allowed) # # Guild.EventLogRecordsCount # Count of guild event log records stored in guild_eventlog table # Increase to store more guild events in table, minimum is 100 # You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance # Default: 100 # # Guild.BankEventLogRecordsCount # Count of guild_bank event log records stored in guild_bank_eventlog table # Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab # Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance # Default: 25 # # TimerBar.Fatigue.GMLevel # Disable/enable fatigue for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fatigue.Max # Fatigue max timer value (in secs) # Default: 60 (1 minute) # 0 (instant death) # # TimerBar.Breath.GMLevel # Disable/enable waterbreathing for security level (0..4) or high # Default: 4 (None) # # TimerBar.Breath.Max # Waterbreathing max timer value (in secs) # Default: 180 # 0 (instant underwater breathing damage start) # # TimerBar.Fire.GMLevel # Disable/enable lava fire damage for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fire.Max # Lava damage delay max timer value (in secs) # Default: 1 # 0 (instant in lava damage start) # # MaxPrimaryTradeSkill # Max count that player can learn the primary trade skill. # Default: 2 # Max : 10 # # MinPetitionSigns # Min signatures count to creating guild (0..9). # Default: 9 # # MaxGroupXPDistance # Max distance to creature for group memeber to get XP at creature death. # Default: 74 # # MailDeliveryDelay # Mail delivery delay time for item sending # Default: 3600 sec (1 hour) # # MassMailer.SendPerTick # Max amount mail send each tick from mails list scheduled for mass mailer proccesing. # More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default. # Default: 10 # # SkillChance.Prospecting # For prospecting skillup impossible by default, but can be allowed as custom setting # Default: 0 - no skilups # 1 - skilups possible # # SkillChance.Milling # For milling skillup impossible by default, but can be allowed as custom setting # Default: 0 - no skilups # 1 - skilups possible # # OffhandCheckAtTalentsReset # Talent reset can change offhand weapon restrictions for equip slots. # Default: 0 - recheck offhand slot weapon only at zone update # 1 - recheck offhand slot weapon at talent reset also # # PetUnsummonAtMount # Persmanent pet will unsummoned at player mount # 0 - unsummon only for flying mounts # Default: 1 - unsummon for any mount # # ClientCacheVersion # Client cache version for client cache data reset. Use any different from DB value and not recently used for triggering reset. # Default: 0 (use DB value from world DB db_version.cache_id field) # # Event.Announce # Default: 0 (false) # 1 (true) # # GMAnnounceMessage # Enable (true) or Disable (false) the annoucing of the GM at login/logout # # BeepAtStart # Beep at mangosd start finished (mostly work only at Unix/Linux systems) # Default: 1 (true) # 0 (false) # # ShowProgressBars # Control show progress bars for load steps at server startup # Default: 1 (true) # 0 (false) # # WaitAtStartupError # After startup error report wait or some time before continue (and possible close console window) # -1 (wait until press) # Default: 0 (not wait) # N (>0, wait N secs) # # Motd # Message of the Day. Displayed at worldlogin for every user ('@' for a newline). # ################################################################################################################### GameType = 1 RealmZone = 1 Expansion = 2 DBC.Locale = 255 DeclinedNames = 0 StrictPlayerNames = 0 StrictCharterNames = 0 StrictPetNames = 0 MinPlayerName = 2 MinCharterName = 2 MinPetName = 2 CharactersCreatingDisabled = 0 CharactersPerAccount = 50 CharactersPerRealm = 10 HeroicCharactersPerRealm = 1 MinLevelForHeroicCharacterCreating = 55 SkipCinematics = 0 MaxPlayerLevel = 80 StartPlayerLevel = 1 StartHeroicPlayerLevel = 55 StartPlayerMoney = 0 MaxHonorPoints = 75000 StartHonorPoints = 0 MaxArenaPoints = 5000 StartArenaPoints = 0 InstantLogout = 1 DisableWaterBreath = 4 AllFlightPaths = 0 AlwaysMaxSkillForLevel = 0 ActivateWeather = 1 CastUnstuck = 1 MaxSpellCastsInChain = 10 Instance.IgnoreLevel = 0 Instance.IgnoreRaid = 0 Instance.ResetTimeHour = 4 Instance.UnloadDelay = 1800000 Quests.LowLevelHideDiff = 4 Quests.HighLevelHideDiff = 7 Quests.Daily.ResetHour = 6 Quests.Weekly.ResetWeekDay = 3 Quests.Weekly.ResetHour = 6 Quests.IgnoreRaid = 0 Guild.EventLogRecordsCount = 100 Guild.BankEventLogRecordsCount = 25 TimerBar.Fatigue.GMLevel = 4 TimerBar.Fatigue.Max = 60 TimerBar.Breath.GMLevel = 4 TimerBar.Breath.Max = 180 TimerBar.Fire.GMLevel = 4 TimerBar.Fire.Max = 1 MaxPrimaryTradeSkill = 2 MinPetitionSigns = 9 MaxGroupXPDistance = 74 MailDeliveryDelay = 3600 MassMailer.SendPerTick = 10 SkillChance.Prospecting = 0 SkillChance.Milling = 0 OffhandCheckAtTalentsReset = 0 PetUnsummonAtMount = 1 ClientCacheVersion = 0 Event.Announce = 0 AnnonceMJ = true BeepAtStart = 1 ShowProgressBars = 1 WaitAtStartupError = 0 Motd = "Welcome to the Massive Network Game Object Server." ################################################################################################################### # PLAYER INTERACTION # # AllowTwoSide.Accounts # Allow or not accounts to create characters in the 2 teams in any game type. # 0 (Not allowed) # Default: 1 (Allowed) # # AllowTwoSide.Interaction.Chat # AllowTwoSide.Interaction.Channel # AllowTwoSide.Interaction.Group # AllowTwoSide.Interaction.Guild # AllowTwoSide.Interaction.Auction # AllowTwoSide.Interaction.Mail # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from # different teams, send mail to different team. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.WhoList # Allow or not show player from both team in who list. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.AddFriend # Allow or not adding friends from other team in friend list. # Default: 0 (Not allowed) # 1 (Allowed) # Interfaction # Allow Group, Raid, Heal, Buff, and other between both factions # Default: 0 (Not Allowed) # 1 (Allowed) # # # TalentsInspecting # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can # inspect talents always) # Default: 1 (allow) # 0 (not allow) # ################################################################################################################### AllowTwoSide.Accounts = 1 AllowTwoSide.Interaction.Chat = 0 AllowTwoSide.Interaction.Channel = 0 AllowTwoSide.Interaction.Group = 0 AllowTwoSide.Interaction.Guild = 0 AllowTwoSide.Interaction.Auction = 0 AllowTwoSide.Interaction.Mail = 0 AllowTwoSide.WhoList = 0 AllowTwoSide.AddFriend = 0 Interfaction = 0 TalentsInspecting = 1 ################################################################################################################### # CREATURE SETTINGS # # ThreatRadius # Radius for creature to evade after being pulled away from combat start point # If ThreatRadius is less than creature aggro radius then aggro radius will be used # Default: 100 yards # # Rate.Creature.Aggro # Aggro radius percent or off. # Default: 1 - 100% # 1.5 - 150% # 0 - off (0%) # # CreatureFamilyFleeAssistanceRadius # Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature. # Default: 30 # 0 - off # # CreatureFamilyAssistanceRadius # Radius which creature will use to call assistance without moving # Default: 10 # 0 - off # # CreatureFamilyAssistanceDelay # Reaction time for creature assistance call # Default: 1500 (1.5s) # # CreatureFamilyFleeDelay # Time during which creature can flee when no assistant found # Default: 7000 (7s) # # WorldBossLevelDiff # Difference for boss dynamic level with target # Default: 3 # # Corpse.EmptyLootShow # If target can have loot (or can be skining after loot) but no loot generated still show loot window # Default: 1 (show) # 0 (not show) # # Corpse.Decay.NORMAL # Corpse.Decay.RARE # Corpse.Decay.ELITE # Corpse.Decay.RAREELITE # Corpse.Decay.WORLDBOSS # Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially) # Default: 300, 900, 600, 1200, 3600 # # Rate.Corpse.Decay.Looted # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. # Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0) # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage # Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.WORLDBOSS.Damage # Rate.Creature.Elite.RARE.Damage # Creature Damage Rates. # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.SpellDamage # Rate.Creature.Elite.Elite.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamag # Rate.Creature.Elite.RARE.SpellDamage # Creature Spell Damage Rates. # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.HP # Rate.Creature.Elite.Elite.HP # Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.WORLDBOSS.HP # Rate.Creature.Elite.RARE.HP # Creature Health Ammount Modifier. # Examples: 2 - creatures have 2x health, 1.7 - 1.7x. # # ListenRange.Say # Distance from player to listen text that creature (or other world object) say # Default: 25 # # ListenRange.TextEmote # Distance from player to listen textemote that creature (or other world object) say # Default: 25 # # ListenRange.Yell # Distance from player to listen text that creature (or other world object) yell # Default: 300 # ################################################################################################################### ThreatRadius = 100 Rate.Creature.Aggro = 1 CreatureFamilyFleeAssistanceRadius = 30 CreatureFamilyAssistanceRadius = 10 CreatureFamilyAssistanceDelay = 1500 CreatureFamilyFleeDelay = 7000 WorldBossLevelDiff = 3 Corpse.EmptyLootShow = 1 Corpse.Decay.NORMAL = 300 Corpse.Decay.RARE = 900 Corpse.Decay.ELITE = 600 Corpse.Decay.RAREELITE = 1200 Corpse.Decay.WORLDBOSS = 3600 Rate.Corpse.Decay.Looted = 0.0 Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 Rate.Creature.Elite.WORLDBOSS.Damage = 1 Rate.Creature.Elite.RARE.Damage = 1 Rate.Creature.Normal.SpellDamage = 1 Rate.Creature.Elite.Elite.SpellDamage = 1 Rate.Creature.Elite.RAREELITE.SpellDamage = 1 Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 Rate.Creature.Elite.RARE.SpellDamage = 1 Rate.Creature.Normal.HP = 1 Rate.Creature.Elite.Elite.HP = 1 Rate.Creature.Elite.RAREELITE.HP = 1 Rate.Creature.Elite.WORLDBOSS.HP = 1 Rate.Creature.Elite.RARE.HP = 1 ListenRange.Say = 40 ListenRange.TextEmote = 40 ListenRange.Yell = 300 ################################################################################################################### # CHAT SETTINGS # # ChatFakeMessagePreventing # Chat protection from creating fake messages using a lot spaces (other invisible symbols), # not applied to addon language messages, but can prevent working old addons # that use normal languages for sending data to another clients. # Default: 0 (disable fake messages preventing) # 1 (enable fake messages preventing) # # ChatStrictLinkChecking.Severity # Check chat messages for ingame links to spells, items, quests, achievements etc. # Default: 0 (disable link checking) # 1 (check if only valid pipe commands are used. This prevents posting pictures for example) # 2 (verifiy that pipe commands are used in a correct order) # 3 (check if color, entry and name don't contradict each other. For correct work, please assure # that you have extracted locale DBCs of every language specific client playing on this server.) # # ChatStrictLinkChecking.Kick # Defines, what should be done if a message is considered to contain invalid pipe commands. # Default: 0 (silently ignore message) # 1 (kick players who sent invalid formed messages) # # ChatFlood.MessageCount # Chat anti-flood protection, haste message count to activate protection # Default: 10 # 0 (disable anti-flood protection) # # ChatFlood.MessageDelay # Chat anti-flood protection, minimum message delay to count message # Default: 1 (in secs) # # ChatFlood.MuteTime # Chat anti-flood protection, mute time at activation flood protection (not saved) # Default: 10 (in secs) # # Channel.RestrictedLfg # Restrict use LookupForGroup channel only registered in LFG tool players # Default: 1 (allow join to channel only if active in LFG) # 0 (allow join to channel in any time) # # Channel.SilentlyGMJoin # Silently join GM characters (security level > 1) to channels # Default: 0 (join announcement in normal way) # 1 (GM join without announcement) # ################################################################################################################### ChatFakeMessagePreventing = 0 ChatStrictLinkChecking.Severity = 0 ChatStrictLinkChecking.Kick = 0 ChatFlood.MessageCount = 10 ChatFlood.MessageDelay = 1 ChatFlood.MuteTime = 10 Channel.RestrictedLfg = 1 Channel.SilentlyGMJoin = 0 ################################################################################################################### # GAME MASTER SETTINGS # # GM.LoginState # GM mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Visible # GM visibility at login # Default: 2 (last save state) # 0 (invisible) # 1 (visible) # # GM.AcceptTickets # Is GM accepting tickets from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Chat # GM chat mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.WhisperingTo # Is GM accepting whispers from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.InGMList.Level # Max GM level showed in GM list (if visible) in non-GM state (.gm off) # 0 (none) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.InWhoList.Level # Max GM level showed in who list (if visible). # 0 (only players) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.LogTrade # Include GM trade and trade slot enchanting operations in GM log if it enable # Default: 1 (include) # 0 (not include) # # GM.StartLevel # GM starting level (1-100) # Default: 1 # # GM.LowerSecurity # Disallow a lower security member to interact with a higher one using commands # Default: 0 (disable) # 1 (enable) # # GM.AllowAchievementGain # If enabled it allows gaining achievements for GM characters # Default: 1 (enable) # 0 (disable) # ################################################################################################################### GM.LoginState = 2 GM.Visible = 2 GM.AcceptTickets = 2 GM.Chat = 2 GM.WhisperingTo = 2 GM.InGMList.Level = 3 GM.InWhoList.Level = 3 GM.LogTrade = 1 GM.StartLevel = 1 GM.LowerSecurity = 0 GM.AllowAchievementGain = 1 ################################################################################################################### # VISIBILITY AND RADIUSES # # Visibility.GroupMode # Group visibility modes # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player) # 1 (raid members 100% auto detect invisible player from same raid) # 2 (players from same team can 100% auto detect invisible player) # # Visibility.Distance.Continents # Visibility.Distance.Instances # Visibility.Distance.BGArenas # Visibility distance for different ingame object in different maps. # Visibility on continents on offy ~90 yards. In BG/Arenas ~180. For instances default ~120. # Max limited by active player zone: ~ 333 # Min limit is max aggro radius (45) * Rate.Creature.Aggro # # Visibility.Distance.Object # Visible distance for gameobject, dynobject, bodies, corpses, bones # Min limit is iteraction distance (5) # # Visibility.Distance.InFlight # Visible distance for player in flight # Min limit is 0 (not show any objects) # # Visibility.Distance.Grey.Unit # Visibility grey distance for creatures/players (fast changing objects) # addition to appropriate object type Visibility.Distance.* use in case visibility removing to # object (except corpse around distances) If D is distance and G is grey distance then object # make visible if distance to it <= D but make non visible if distance > D+G # Default: 1 (yard) # # Visibility.Distance.Grey.Object # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies # Default: 10 (yards) # # ################################################################################################################### Visibility.GroupMode = 0 Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 120 Visibility.Distance.BGArenas = 180 Visibility.Distance.Object = 100 Visibility.Distance.InFlight = 100 Visibility.Distance.Grey.Unit = 1 Visibility.Distance.Grey.Object = 10 ################################################################################################################### # SERVER RATES # # Rate.Health # Rate.Mana # Rate.Rage.Income # Rate.Rage.Loss # Rate.RunicPower.Income # Rate.RunicPower.Loss # Rate.Focus # Rate.Energy (Rogue) # Health and power regeneration and rage income from damage. # Default: 1 # # Rate.Skill.Discovery # Skill Discovery Rates # Default: 1 # # Rate.Drop.Item.Poor # Rate.Drop.Item.Normal # Rate.Drop.Item.Uncommon # Rate.Drop.Item.Rare # Rate.Drop.Item.Epic # Rate.Drop.Item.Legendary # Rate.Drop.Item.Artifact # Rate.Drop.Item.Referenced # Rate.Drop.Money # Drop rates (items by quality and money) # Default: 1 # # Rate.XP.Kill # Rate.XP.Quest # Rate.XP.Explore # XP rates # Default: 1 # # Rate.Rest.InGame # Rate.Rest.Offline.InTavernOrCity # Rate.Rest.Offline.InWilderness # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values # # Rate.Damage.Fall # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc) # # Rate.Auction.Time # Rate.Auction.Deposit # Rate.Auction.Cut # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end) # # Auction.Deposit.Min # Minimum auction deposit size in copper # Default: 100 (1 silver) # # Rate.Honor # Honor gain rate # # Rate.Mining.Amount # Rate.Mining.Next # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, # Mining.Next changes chance to have next use of a deposit) # # Rate.Talent # Talent Point rates # Default: 1 # # Rate.Reputation.Gain # Reputation Gain rate # Default: 1 # # Rate.Reputation.LowLevel.Kill # Reputation Gain form low level kill (grey creture) # Default: 1 # # Rate.Reputation.LowLevel.Quest # Reputation Gain rate # Default: 1 # # Rate.InstanceResetTime # Multiplier for the number of days in between global raid/heroic instance resets. # Default: 1 # # SkillGain.Crafting # SkillGain.Defense # SkillGain.Gathering # SkillGain.Weapon # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) # Default: 1 # # SkillChance.Orange # SkillChance.Yellow # SkillChance.Green # SkillChance.Grey # Skill chance values (0..100) # Default: 100-75-25-0 # # SkillChance.MiningSteps # SkillChance.SkinningSteps # For skinning and Mining chance decrease with skill level. # Default: 0 - no decrease # 75 - in 2 times each 75 skill points # # SkillFail.Loot.Fishing # For fishing instead fail provided junk loot # Default: 1 (enabled) # 0 (disabled) # # SkillFail.Gain.Fishing # For fishing skill gain possible at fail also # Default: 1 (enabled) # 0 (disabled) # # SkillFail.Possible.FishingPool # For fishing pool impossible fail from low skill by default # Default: 0 (disabled) # 1 (enabled) # # DurabilityLossChance.Damage # Chance lost one from equiped items durability point at damage apply or receive. # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items # # DurabilityLossChance.Absorb # Chance lost one from armor items durability point at damage absorb. # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items # # DurabilityLossChance.Parry # Chance lost weapon durability point at parry. # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point # # DurabilityLossChance.Block # Chance lost sheild durability point at damage block. # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point # # Death.SicknessLevel # Starting Character start gain sickness at spirit resurrection (1 min) # Default: 11 # -10 - character will have full time (10min) sickness at 1 level # maxplayerlevel+1 - character will not have sickness at any level # # Death.CorpseReclaimDelay.PvP # Death.CorpseReclaimDelay.PvE # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths # Default: 1 (enabled) # 0 (disabled) # # Death.Bones.World # Death.Bones.BattlegroundOrArena # Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas) # Default: 1 (enabled) # 0 (disabled) # # BattleGround.Random.ResetHour # Hour when random bg reset (0..23) # Default: 6 # # Death.Ghost.RunSpeed.World # Death.Ghost.RunSpeed.Battleground # Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps # Default: 1.0 (normal speed) # ################################################################################################################### Rate.Health = 1 Rate.Mana = 1 Rate.Rage.Income = 1 Rate.Rage.Loss = 1 Rate.RunicPower.Income = 1 Rate.RunicPower.Loss = 1 Rate.Focus = 1 Rate.Energy = 1 Rate.Skill.Discovery = 1 Rate.Drop.Item.Poor = 1 Rate.Drop.Item.Normal = 1 Rate.Drop.Item.Uncommon = 1 Rate.Drop.Item.Rare = 1 Rate.Drop.Item.Epic = 1 Rate.Drop.Item.Legendary = 1 Rate.Drop.Item.Artifact = 1 Rate.Drop.Item.Referenced = 1 Rate.Drop.Money = 1 Rate.XP.Kill = 1 Rate.XP.Quest = 1 Rate.XP.Explore = 1 Rate.Rest.InGame = 1 Rate.Rest.Offline.InTavernOrCity = 1 Rate.Rest.Offline.InWilderness = 1 Rate.Damage.Fall = 1 Rate.Auction.Time = 1 Rate.Auction.Deposit = 1 Rate.Auction.Cut = 1 Auction.Deposit.Min = 100 Rate.Honor = 1 Rate.Mining.Amount = 1 Rate.Mining.Next = 1 Rate.Talent = 1 Rate.Reputation.Gain = 1 Rate.Reputation.LowLevel.Kill = 1 Rate.Reputation.LowLevel.Quest = 1 Rate.InstanceResetTime = 1 SkillGain.Crafting = 1 SkillGain.Defense = 1 SkillGain.Gathering = 1 SkillGain.Weapon = 1 SkillChance.Orange = 100 SkillChance.Yellow = 75 SkillChance.Green = 25 SkillChance.Grey = 0 SkillChance.MiningSteps = 0 SkillChance.SkinningSteps = 0 SkillFail.Loot.Fishing = 1 SkillFail.Gain.Fishing = 1 SkillFail.Possible.FishingPool = 0 DurabilityLossChance.Damage = 0.5 DurabilityLossChance.Absorb = 0.5 DurabilityLossChance.Parry = 0.05 DurabilityLossChance.Block = 0.05 Death.SicknessLevel = 11 Death.CorpseReclaimDelay.PvP = 1 Death.CorpseReclaimDelay.PvE = 1 Death.Bones.World = 1 Death.Bones.BattlegroundOrArena = 1 Death.Ghost.RunSpeed.World = 1.0 Death.Ghost.RunSpeed.Battleground = 1.0 ################################################################################################################### # BATTLEGROUND CONFIG # # Battleground.CastDeserter # Cast Deserter spell at player who leave battleground in progress # Default: 1 (enable) # 0 (disable) # # Battleground.QueueAnnouncer.Join # Enable queue announcer posting to chat at join # Default: 0 (not send) # 1 (send to joined player only) # 2 (send to all players) # # Battleground.QueueAnnouncer.Start # Enable queue announcer posting to chat at BG start # Default: 0 (disable) # 1 (enable) # # Battleground.InvitationType # Set Battleground invitation type # Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance) # 1 (Experimental - don't allow to invite much more players of one faction) # # Battleground.PrematureFinishTimer # The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds # Default: 300000 (5 minutes) # 0 - disable (not recommended) # # BattleGround.PremadeGroupWaitForMatch # The time in which premade group of 1 faction waits in BG Queue for premade group of other faction # Default: 1800000 (30 minutes) # 0 - disable premade group matches (group always added to bg team in normal way) # ################################################################################################################### Battleground.CastDeserter = 1 Battleground.QueueAnnouncer.Join = 0 Battleground.QueueAnnouncer.Start = 0 Battleground.InvitationType = 0 BattleGround.PrematureFinishTimer = 300000 BattleGround.PremadeGroupWaitForMatch = 1800000 BattleGround.Random.ResetHour = 6 ################################################################################################################### # ARENA CONFIG # # Arena.MaxRatingDifference # The maximum rating difference between two groups in rated matches # Default: 150 (enable, recommended) # 0 (disable, rating difference is discarded) # # Arena.RatingDiscardTimer # After the specified milliseconds has passed, # rating information will be discarded when selecting teams for matches # also initiates an update by this timer # Default: 600000 (10 minutes, recommended) # 0 (disable) # # Arena.AutoDistributePoints # Set if arena points should be distributed automatically, or by GM command # Default: 0 (disable) (recommended): use gm command or sql query to distribute the points # 1 (enable) arena points are distributed automatically # # Arena.AutoDistributeInterval # How often should the distribution take place # If automatic distribution is enabled in days # Default: 7 (weekly) # # Arena.QueueAnnouncer.Join # Enable arena queue announcer posting to chat at join # Default: 0 (disable) # 1 (enable) # # Arena.QueueAnnouncer.Exit # Enable arena queue announcer posting to chat at exit # Default: 0 (disable) # 1 (enable) # # Arena.ArenaSeason.ID # Current area season id show in client # Default: 1 # # Arena.ArenaSeasonPrevious.ID # Previous area season id show in client # Default: 0 # # Arena.StartRating # Default Rating at team creation # Default: -1 (use season dependent default value) # # Arena.StartPersonalRating # Default Personal Rating at team creation # Default: -1 (use season dependent default value) # ################################################################################################################### Arena.MaxRatingDifference = 150 Arena.RatingDiscardTimer = 600000 Arena.AutoDistributePoints = 0 Arena.AutoDistributeInterval = 7 Arena.QueueAnnouncer.Join = 0 Arena.QueueAnnouncer.Exit = 0 Arena.ArenaSeason.ID = 1 Arena.ArenaSeasonPrevious.ID = 0 Arena.StartRating = -1 Arena.StartPersonalRating = -1 ################################################################################################################### # NETWORK CONFIG # # Network.Threads # Number of threads for network, recommend 1 thread per 1000 connections. # Default: 1 # # Network.OutKBuff # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ). # Default: -1 (Use system default setting) # # Network.OutUBuff # Userspace buffer for output. This is amount of memory reserved per each connection. # Default: 65536 # # Network.TcpNoDelay: # TCP Nagle algorithm setting # Default: 0 (enable Nagle algorithm, less traffic, more latency) # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency) # # Network.KickOnBadPacket # Kick player on bad packet format. # Default: 0 - do not kick # 1 - kick # ################################################################################################################### Network.Threads = 1 Network.OutKBuff = -1 Network.OutUBuff = 65536 Network.TcpNodelay = 1 Network.KickOnBadPacket = 0 ################################################################################################################### # CONSOLE, REMOTE ACCESS AND SOAP # # Console.Enable # Enable console # Default: 1 - on # 0 - off # # Ra.Enable # Enable remote console # Default: 0 - off # 1 - on # # Ra.IP # Default remote console ip address, use 0.0.0.0 for every address # # Ra.Port # Default remote console port # Default: 3443 # # Ra.MinLevel # Minimum level that's required to login,3 by default # Default: 3 (Administrator) # # Ra.Secure # Kick client on wrong pass # 0 - off # Default: 1 - on # # Ra.Stricted # Not allow execute console level only commands remotly by RA # 0 - off # Default: 1 - on # # # SOAP.Enable # Enable soap service # Default: 0 - off # 1 - on # # SOAP.IP # Bound SOAP service ip address, use 0.0.0.0 to access from everywhere # Default: 127.0.0.1 # # SOAP.Port # SOAP port # Default: 7878 # ################################################################################################################### Console.Enable = 1 Ra.Enable = 0 Ra.IP = 0.0.0.0 Ra.Port = 3443 Ra.MinLevel = 3 Ra.Secure = 1 Ra.Stricted = 1 SOAP.Enabled = 0 SOAP.IP = 127.0.0.1 SOAP.Port = 7878 ################################################################################################################### # MOVEMENT ANTICHEAT # # Anticheat.Movement.Enable # Enable Movement Anticheat # Default: 0 - off # 1 - on # # Anticheat.Movement.AlarmCount # Count alarms. After AlarmCount is exceeded, actions are taken against the player. (default 5) # # Anticheat.Movement.AlarmTime # Reset alarm-count after this milliseconds. (default 5000) # # Anticheat.Movement.Kill # Enable Kill cheater # Default: 0 - off # 1 - on # # Anticheat.Movement.Kick # Enable Kick cheater # Default: 0 - off # 1 - on # # Anticheat.Movement.BanType # Enable Ban cheater # Default: 0 - off # 1 - Ban Account # 2 - Ban IP # 3 - Ban Account + IP # # Anticheat.Movement.Announce # Enable Announce cheater # Default: 0 - off # 1 - on # # Anticheat.Movement.DetectSpeedHack # Turn Speed Check on/off # Default: 1 (on) # # Anticheat.Movement.DetectWaterWalk # Turn WaterWalk Check on/off # Default: 1 (on) # # Anticheat.Movement.DetectFlyHack # Turn Fly Hack Check on/off # Default: 1 (on) # # Anticheat.Movement.DetectMountainHack # Turn Speed Check on/off # Default: 1 (on) # Anticheat.Movement.DetectAirJumpHack # Turn Air/Graviti Jump Check on/off # Default: 1 (on) # # Anticheat.Movement.DetectTeleportHack # Turn Teleport Check on/off # Default: 1 (on) # # Anticheat.Movement.DetectTeleport2PlaneHack # Turn Teleport2Plane Check on/off # Default: 1 (on) # # Anticheat.Movement.BanTime # How long the ban should last. # Default: 1 Minute - 1m # # Anticheat.Movement.MaxXYT # Max units a player is allowed to travel per millisecond. # Default: 0.04 (This is ~400% Speed, 0.007 is walk-speed, 310% is 0.0287) # # Anticheat.Movement.IgnoreSecAfterTeleport # After being teleported this number of seconds no cheat is reported. # Default: 10 seconds - 10 # # Anticheat.Movement.GmLevel # Only accounts that are below this gm-level or exact at the same, are reported for cheating. # Default: Only normal Players - 0 # ################################################################################################################### Anticheat.Movement.Enable = 1 Anticheat.Movement.AlarmCount = 5 Anticheat.Movement.AlarmTime = 5000 Anticheat.Movement.Kill = 0 Anticheat.Movement.Kick = 0 Anticheat.Movement.Announce = 0 Anticheat.Movement.DetectSpeedHack = 1 Anticheat.Movement.DetectWaterWalk = 1 Anticheat.Movement.DetectFlyHack = 1 Anticheat.Movement.DetectMountainHack = 1 Anticheat.Movement.DetectAirJumpHack = 1 Anticheat.Movement.DetectTeleportHack = 1 Anticheat.Movement.DetectTeleport2PlaneHack = 0 Anticheat.Movement.BanType = 0 Anticheat.Movement.BanTime = "1m" Anticheat.Movement.MaxXYT = 0.04 Anticheat.Movement.IgnoreSecAfterTeleport = 10 Anticheat.Movement.GmLevel = 0 ################################################################################################################### # CharDelete.Method # Character deletion behavior # Default: 0 - Completely remove the character from the database # 1 - Unlinking, the character gets unlinked from the account, # the name gets freed up and appears as deleted ingame # # CharDelete.MinLevel # Character gets deleted by CharDelete.Method=0 when the character # hasn't the specified level yet. # Default: 0 - For all characters the specified mode will be used # 1+ - Only for players which have reached the specified level # will be deleted by the specified mode. # the rest will be deleted by CharDelete.Method=0 # # CharDelete.KeepDays # Define the amount of days for which the characters are kept in the database before # they will be removed # Default: 30 # 0 - Don't delete any characters, they stay in the database forever. # ################################################################################################################### CharDelete.Method = 0 CharDelete.MinLevel = 0 CharDelete.KeepDays = 30 ################################################################################################################### # AUTO BROADCAST # # AutoBroadcast.On # Enable auto broadcast # Default: 0 - off # 1 - on # # AutoBroadcast.Center
  4. J'ai tout installé dans ma basse de donnée et quand je lance mangos il charge un peut et après il se referme aussitôt Je regarde dans le fichier ou il a des erreurs et voila ce qui me dit:ERROR:Incorrect DataDir value in mangosd.conf or not found build info (outdated DBC files). Required one from builds: 12340 Please extract correct DBC files. Merci de m'aide
  5. C'est bon j'ai trouver mon erreur Merci encore une fois
  6. #Connection SYSTEM_PORT = 5556 USELESS_PORT = 424 GAME_ID = 2 GAME_PORT = 5557 #SQL SQL_IP = localhost SQL_USER = ***** SQL_PASS = ******* SQL_ACCOUNTS = vemu_accounts SQL_CHARACTERS = vemu_characters SQL_OTHERS = vemu_others #Game MSG_COLOR = #CC0000 MSG_WELCOME = Bienvenue sur Vemu MSG_ONCONNECT = false START_LEVEL = 100 START_KAMAS = 10000000 START_STATS = 101 START_MAP = 7411 START_CELL = 311 START_DIR = 3 ENABLE_AURA = true ENABLE_NIGHT = true RATES_PVP = 1 RATES_PVM = 0 DROPS_RATE = 1 ANTISPAM_COMMERCE = 20 ANTISPAM_RECRUITMENT = 20 CENSURED_WORDS = .save SHOW_INFOS = True SHOW_NOTICES = True SHOW_WARNINGS = True POINTS_NAME = Points PRISM_SIZE = 90 STATS_RATE = 1 ACTIVE_CMD_TRAQUE = true HEROIC_MODE = true MAP_TOURNAMENT = 10354 CELL_TOURNAMENT = 255 HALOUWOUIN = false #Extra GLOBALCHAT_ENABLED = false GLOBALCHAT_IP = 109.238.0.62 GLOBALCHAT_PORT = 443 PATH_FILE_STATS = F:\Emulateur\engine v1 PUB_TIME = 120000 Et il est placer sur mon bureau dans son dossier origine quand tu décompresse le vemu 3.0.1 lite
  7. J'ai encore un problème Je le lance il charge les données et après il me marque ceux ci :huh:
  8. Bonjours voila j'ai un problème avec vemu quand je lance Vemu - GameServer sa m'écrit ceux-ci :exclamation::exclamation: Si vous pouvais m'aidai sa serai gentil de votre pare :angel:
  9. Ah ok comprend mieux maintenant Et dit moi c'est normal qu'on puisse pas bouger alors que j'ai mit les case pour ???
  10. ok merci je vais allé teste voila j'ai fait ce que tu ma dit et voila comment ma map est sur le jeux Alors quel est comme ca En même temps dite moi vos critique
  11. Merci =) Mais si fait ce que tu a dit il risque pas que la map que j'ai faite Ygg 4.0 soit trop petite avec Ygg1.3 et aussi lord de sont instalation ? Merci quand même je vais teste
  12. Bonjour Voila j'ai crée ma map avec YggDrasil Editor V4.0 Je suis le tuto et quand je lance mon serveur il stagne a chargement de map, je ne sais pas plus quoi faire.cherche aide svp Je tourne sous ancestra remake
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